In case you missed it: ProjectMQ helps gamers find video games they’ll LOVE!!!
Ok, we know these probably feel like annual updates, but we promise to get these newsletters back on a monthly schedule. We tip our hat to all of the other bootstrapping entrepreneurs, who juggle their startup responsibilities with their families and full-time jobs. We have some EPIC announcements to share, but first we want to give a quick shout out to Malcolm.
Malcolm gave an incredible pitch at Geekend 2018, and moderated the panel “Promoting Indie Games in the Southeast”. You can check out the panel below:
In addition to the pitch, Malcolm led the Indie Game Arcade, where we helped to showcase amazing indie games from the Savannah, Georgia region and around the world.
Thanks to our Indie Game Arcade/Award Sponsors!
Our Indie Game Arcade/Awards would not be possible, without generous donations from Avant Games (a Nintendo Switch), Atmos Games (over $200 of Pinstripe keys), and Indienomicon (indie game dev merchandise) for our door prizes.
Also, shout out to SCAD, SCAD Museum of Art, Georgia Southern University, The Chromatic Dragon, Clegg Ivey and Jacob Heider for sponsoring the space, equipment, and panelist travel accommodations for our indie game events.
ProjectMQ supports Kinguin’s “Indie Valley” program
ProjectMQ is first, foremost, and always an advocate of the indie game community, in everything that we do. And you don’t have to just take our word for it: you can see for yourself how we’ve helped indie devs around the world, or check out our recent interview with GameSkinny!
We regularly investigate strategic partnership opportunities, to help us achieve our mission to connect, support, and grow the global indie game community. During our research last Fall, we received an offer from Kinguin to support their “Indie Valley” program.
However, it’s no secret that secondary market platforms have a bad reputation, so we were initially skeptical of working with a key reseller site. To be sure that Kinguin was a good fit, Marcus thoroughly researched Kinguin’s business over the last 6 months, including personally vetting their CEO and other executives.
In the past, Kinguin has been accused on dev forums like Tripwire of intentionally selling stolen keys. They’ve also been criticized for facilitating gray market activities like the incident with EA/Ubisoft:
“Customers can come and shop for digital product codes on their websites, not unlike an eBay for video games. But also like eBay, the merchandise up for sale is not being sold by these companies. G2A and Kinguin merely facilitate the transaction by moving money back and forth and offering up technical support where they are able.” — Charlie Hall, Polygon
Not only has Kinguin provided 100% refunds from revoked keys involved in the Ubisoft scandal, they also lead the industry in customer service (8.7 on Trust Pilot) and fraud prevention/protection. Kinguin is a gold standard in an industry full of theft and fraud, and they’re raising that standard with their “Indie Valley” program, helping indie devs sell their indie games directly!
We’re thrilled to announce that ProjectMQ is partnering with Kinguin to help them relaunch their “Indie Valley” program! Kinguin has 6.5M users, and Indie Valley helps gamers buy indie games directly from the developers. You can read Kinguin’s official press release about our new partnership on their website. Here’s what we think about this AMAZING OPPORTUNITY:
“In an industry where business ethics are in short supply, it’s refreshing to see that Kinguin has such strong values and integrity. Their dedication to security and customer service is unmatched, and we’re honored to give our full support to their Indie Valley program.” — Marcus, ProjectMQ’s CEO
“I’ll be the first to admit that initially, I was very (very) opposed to a potential key reseller partnership, and that’s putting it kindly. However, over time, I’ve been consistently surprised by Kinguin’s genuine support for indie devs and gamers. I’m also thoroughly impressed with their willingness to address all concerns that we and our indie developer community have identified. Dominik and the Kinguin team have a true passion for improving the state of the indie gaming industry, and we couldn’t be more excited to partner with them.” — Malcolm, ProjectMQ’s CTO
Some of the incredible benefits of Indie Valley for devs include:
- FREE promotion to Kinguin’s 6.5M gamers around the world, to help you stand out from the crowd.
- EXCLUSIVITY for your games on Kinguin, so no other regular merchant will be able to resell them on the marketplace.
- INDUSTRY-LEADING revenue share terms, so you maximize your profits.
Registering as an indie dev is as easy as clicking our signup link, and filling out a short form: https://www.kinguin.net/indie-valley/sign-up/ProjectMQ (**SPOILER ALERT** → this helps charity, see below). If you’d like extra info, you can learn more about this incredible opportunity here. Also, if you have questions about Kinguin’s PR and marketing support, you can reach out to Dominik, the director of Indie Valley, at email@example.com. Dominik is ecstatic about helping us support indie devs worldwide:
“Indie Valley joins forces with ProjectMQ, sharing its passionate mission of providing indie developers with intensive sales and exposure support. It’s hard to describe how thrilled I am to officially announce this partnership. It will change the (indie) game for even the most eccentric and extravagant productions, whose creators often take on difficult subjects within immersive narrations, build oneiric and imaginative environments or program inventive gameplay twists. I believe the close cooperation with ProjectMQ constitutes the status of Indie Valley as a place where art meets business without unnecessary corporate inflection.” ~Dominik Głowacki, Head of Indie Valley store
To thank us for connecting them with indie devs, Kinguin is sharing 5% of their net profit with us from all indie games that register via ProjectMQ. We’re donating 100% of those proceeds to charity: the Notes For Life Arts & Technology Scholarship Foundation (Notes) and the Social Change Youth Foundation (SCYF).
Notes is a 501(c)(3) organization that provides innovative hands-on experiences and scholarships in technology through arts education, augmented/virtual reality, and areas of game design/esports.
SCYF helps under-served youth in metro-Atlanta, Georgia recognize the educational and professional opportunities in science, tech, engineering and mathematics (STEM) industries.
We’re excited for this opportunity to help indie devs build sustainable business models, while funding philanthropies that directly support game development, STEAM education, and minority representation! We’ll share updates and events from both orgs over the coming months. You can read more about our Indie Valley partnership from Kinguin’s press release here! Some of the AMAZING indie games that we’ve hand-picked for Indie Valley include (warning: some violent content ahead; viewer discretion advised):
Post-Credits Stinger: THE OFFICIAL ALPHA LAUNCH
We began ProjectMQ in March 2013, and it’s literally taken us 5 years of working nights/weekends to reach this point. In that time: we’ve fallen through and beyond our safety net, Marcus had two near-death experiences, we’ve watched the industry evolve around/past us, and we can’t even count the number of arguments that put us on the verge of giving up on ProjectMQ (we’ll be sure to share more details about all of that in future newsletters).
Bootstrapping ProjectMQ over the last 5 years (growing it while keeping our full-time jobs, basically working 70+ hour weeks) has been far from easy, but the impact we’ve created has been more than worth the effort. We’ve had the amazing experience of helping indie devs around the world, and now appreciate the potential of indie games in education, therapy, and modern art.
We thank God, our families, friends, and the global indie game community for their amazing support along our journey. It is with great joy and relief, that we can finally announce our WORLDWIDE ALPHA LAUNCH DATE: Monday, April 30th 2018! Remember, we’re focused on building a quality indie game ecosystem, so ProjectMQ is invite-only. If you haven’t done so, you can join the invitation waitlist here: https://www.projectmq.com/waitlist/. Thanks for your ongoing support, as we continue our mission to make…
Next Time, On DragonballProjectMQ(Z)…
- Liftoff: Details about the launch on Monday, April 30th
- Our Kickstarter Picks: new games we’re excited to have backed
- More Startup Momentum: Updates on Other Competitions/Events
Marcus and Malcolm (The ProjectMQ Twins)
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P.S.S.S. To learn about ProjectMQ, watch our Geekend 2018 pitch on repeat.
P.S.S.S.S. As always, your feedback is welcome, encouraged and appreciated.