ProjectMQ: the social media app for indie game studios and fans worldwide! Our mission is to connect, support, and grow the global indie gaming community.
ProjectMQ Is (Almost) Here!!!
It’s been a long journey, with many twists and turns, but we’re excited to finally share more about ProjectMQ. Watch our 1st video above to find out ProjectMQ’s launch window.
We’ve gotten incredible support from indie game studios/fans around the world, including countries like: Russia, Australia, France, and Brazil. Thank you for taking/sharing our short survey: http://bit.ly/ProjectMQSurvey. Your honest feedback is critical to ProjectMQ.
Backing Indie Dev on Kickstarter
We’re committed to supporting the indie game community, and we’ve backed 13 indie games on Kickstarter this year. In each newsletter, we’ll share some of the innovative games that we’re backing. We hope you will also help them reach their goals #GamersUnite:
Solo/Team IndieDev Highlights
Our goal for ProjectMQ is to connect and grow the global indie gaming community. We’ve created the #IndieFeatureMonday and #IndieFeatureFriday hashtags on Twitter, to help promote indie games every week.
It’s FREE to be part of #IndieFeatureMonday or #IndieFeatureFriday. Email us at firstname.lastname@example.org (or DM us on Twitter at @ProjectMQ) if you’re interested.
Raffle for FREE Indie Game Codes
We’re grateful for the indie studios that have donated their games for our FREE raffles:
- Bent Vector Studios — Waterloo, Ontario, Canada
- Pixel Beam Studio — Zhengzhou & Chengdu, China
- Coty Getzelmen — Oklahoma City, OK, USA
- Bigosaur — Serbia, Europe
- Night Light Interactive — Los Angeles, CA, USA
This week’s FREE games are sponsored by Trouble With Robots (@TWR_game) and Raviga Games (@RagivaGames). Follow them for a chance to win their games. We’ll select our winners from their followers list.
To Be Continued…
That wraps up our first newsletter. We have a few short questions for you about it:
- How was the length (should it be longer/shorter)?
- What did you think about the content (what should we add/remove)?
- How frequently should we send future updates (weekly/bi-weekly/monthly)?
We’re sharing more info in a trailer later this month. We’ll send you another update when it’s ready. Feel free to share constructive criticism with us. We’re working constantly to improve our idea, and we’d like to hear your suggestions.
Marcus and Malcolm