Porrith SuongininitialPrefabsPhysics Collision and Spatial MappingPhysics engines are wildly known and solved spaces as there are plenty of tutorials and frameworks out there to help you write your own…Aug 13, 2020Aug 13, 2020
Porrith SuongScaffolding in DevelopmentSo I preferably enjoy working with low level APIs instead of high level APIs. The main reason behind that is the amount of control I have…Apr 13, 2019Apr 13, 2019
Porrith SuongininitialPrefabsGoing About Testing in Unity ECSQuestions or comments I hear quite often when I mention I write unit tests for games are:Feb 26, 2019Feb 26, 2019
Porrith SuongEccentric ECS — Part 1After using Unity for quite a long time (since v3x) and appreciating its features and complexities, I’ve decided to try and build my own…Jan 20, 2019Jan 20, 2019
Porrith SuongPost PlayNYCLast weekend at PlayNYC, I had the opportunity to showcase my first prototype of Derby, an arcade racing/demolition derby game with a twist…Aug 18, 2018Aug 18, 2018