Distance Vector Routing Protocol Program in C
Distance Vector Routing Protocol Program in C
Introduction
The Distance Vector Routing Protocol (DVRP) is a fundamental protocol in computer networks that enables dynamic routing of data packets. It utilizes the Bellman-Ford algorithm to determine the shortest path to all possible destinations in a network. Routers employing DVRP periodically exchange routing tables with their immediate neighbors, which allows the network to dynamically adapt and sustain efficient routes.
This article offers an in-depth guide to implementing a Distance Vector Routing Protocol program in C, encompassing essential concepts, data structures, the algorithm, and a detailed step-by-step process.
Key Concepts
Before diving into the code, it’s essential to understand the core concepts behind Distance Vector Routing Protocol (DVRP):
- Distance Vector: Each router maintains a table (vector) that records the cost to reach every possible destination in the network.
- Periodic Updates: Routers periodically exchange their distance vectors with their immediate neighbour.
- Bellman-Ford Algorithm: The DVRP utilizes the Bellman-Ford algorithm to compute the shortest paths from a source node to all other nodes in the network.
- Convergence: The network is said to be in a state of convergence when all routers have consistent and accurate routing tables, indicating that no further changes are occurring.
Algorithm
The DVRP algorithm can be divided into several stages:
- Initialization: Initialize the distance vectors and next hops for all nodes based on the cost matrix.
- Update Distance Vectors: Periodically update the distance vectors based on information received from neighbors.
- Bellman-Ford Update: Apply the Bellman-Ford algorithm to update the routing tables.
- Convergence Check: Determine if the network has reached convergence by checking for changes in the distance vectors.
Implementation
Here is a detailed implementation of the Distance Vector Routing Protocol in C:
#include <stdio.h>
#include <stdlib.h>#define MAX_NODES 10
#define INFINITY 9999typedef struct {
int id;
int distance[MAX_NODES];
int nextHop[MAX_NODES];
} Node;Node nodes[MAX_NODES];
int costMatrix[MAX_NODES][MAX_NODES];
int numNodes;void initializeNodes() {
for (int i = 0; i < numNodes; i++) {
for (int j = 0; j < numNodes; j++) {
if (i == j) {
nodes[i].distance[j] = 0;
nodes[i].nextHop[j] = i;
} else if (costMatrix[i][j] != 0) {
nodes[i].distance[j] = costMatrix[i][j];
nodes[i].nextHop[j] = j;
} else {
nodes[i].distance[j] = INFINITY;
nodes[i].nextHop[j] = -1;
}
}
}
}void updateDistanceVector(int node) {
for (int i = 0; i < numNodes; i++) {
if (i != node) {
for (int j = 0; j < numNodes; j++) {
if (nodes[node].distance[j] > costMatrix[node][i] + nodes[i].distance[j]) {
nodes[node].distance[j] = costMatrix[node][i] + nodes[i].distance[j];
nodes[node].nextHop[j] = i;
}
}
}
}
}void printRoutingTable() {
for (int i = 0; i < numNodes; i++) {
printf(“Routing table for node %d:\n”, i);
printf(“Destination\tDistance\tNext Hop\n”);
for (int j = 0; j < numNodes; j++) {
if (nodes[i].distance[j] == INFINITY) {
printf(“%d\t\tINFINITY\t-\n”, j);
} else {
printf(“%d\t\t%d\t\t%d\n”, j, nodes[i].distance[j], nodes[i].nextHop[j]);
}
}
printf(“\n”);
}
}int main() {
printf(“Enter the number of nodes: “);
scanf(“%d”, &numNodes);printf(“Enter the cost matrix:\n”);
for (int i = 0; i < numNodes; i++) {
for (int j = 0; j < numNodes; j++) {
scanf(“%d”, &costMatrix[i][j]);
}
}initializeNodes();
int converged = 0;
while (!converged) {
converged = 1;
for (int i = 0; i < numNodes; i++) {
int oldDistance[MAX_NODES];
for (int j = 0; j < numNodes; j++) {
oldDistance[j] = nodes[i].distance[j];
}
updateDistanceVector(i);
for (int j = 0; j < numNodes; j++) {
if (nodes[i].distance[j] != oldDistance[j]) {
converged = 0;
}
}
}
}printRoutingTable();
return 0;
}
Explanation
- Initialization:
The initializeNodes()
function initializes the distance vectors and next hops for all nodes based on the provided cost matrix.
- Update Distance Vectors:
The updateDistanceVector(int node)
function updates the distance vector of the specified node using the Bellman-Ford algorithm. It checks if a shorter path exists via an immediate neighbor and updates the distance and next hop accordingly.
- Convergence Check:
The main loop continues to update distance vectors until the network reaches convergence, which is when no further changes occur in any of the distance vectors.
- Print Routing Table:
The printRoutingTable()
function prints the routing tables for all nodes, showing the distance to each destination and the next hop.
Conclusion
Implementing the Distance Vector Routing Protocol in C offers a hands-on experience with network routing principles and the Bellman-Ford algorithm. Enhancements to this fundamental implementation could include features like managing link failures, accommodating larger networks, and improving performance. Delving into and experimenting with this code provides a deeper understanding of dynamic routing protocols and their role in sustaining efficient paths for data transmission within a network.