Thank you for this thought-provoking text. Yet as Margaret Morris pointed out in a comment to the Huffington Post copy of this article (1), the Coliseum was not yet built in Julius Caesar’s time. We all make mistakes, so that’s not the issue per se. However, wouldn’t be way more difficult and expensive to correct such a mistake in a virtual reality object, than it would in a text object?
Also, where is the creative learning aspect in the Julius Caesar and Einstein examples? They sound much like the educational TV broadcasts that bored us to tears when I was in middle school in the 1960’s, with just the on-demand aspect thrown in.
Then about “A future in which the poorest child on Earth and the wealthiest child are both getting access to identical opportunities”: won’t “the poorest child on Earth” be excluded by the cost of devices that can access this kind of VR/AI objects? And what about students with a disability? Will these VR/AI objects be accessible to them?
Until these access problems have been solved, wouldn’t it be better to implement the very pertinent things you point out about creative and active learning in a less high-tech context? Of course, the high tech things might be added too, for those who can use them, but they shouldn’t be the main learning support.