Quinn MurphyFriction ForwardLately, I’ve been contemplating the contrast between conflict and friction in adventure design and at the gaming table.Nov 24, 2023Nov 24, 2023
Quinn Murphy3 RPGs in 280 Characters or LessCan you make a compelling RPG in 280 characters or less? Let’s see.Nov 15, 2023Nov 15, 2023
Quinn MurphyGames For Humans“Imagination is for Everyone” has been my personal motto for a long time. It seems a bit obvious of a thing to say, until you consider the…Nov 9, 2023Nov 9, 2023
Quinn MurphyGameable Culture: Where I’m FromThis article is a shorter version of the longer piece “Culture from the Outside In”, originally published in the Fate Codex. If you are…Nov 9, 2023Nov 9, 2023
Quinn MurphyThree Kinds of Challenge in TTRPGs: Making S*** Up.We’ve covered survival and desires as challenges you can experience. The last one is the fine, venerable art of…Nov 8, 2023Nov 8, 2023
Quinn MurphyThree Kinds of Challenge in TTRPGs: Needs and DesiresWhen we talk about character survival as a challenge, it boils down to: “Can I continue playing this character? Can I make the right…Nov 7, 2023Nov 7, 2023
Quinn MurphyThree Kinds of Challenge in TTRPGs: SurvivalWhen I look at RPGs, I see three distinct types of challenges that we can present to players within the fiction of our games. By…Nov 6, 2023Nov 6, 2023
Quinn MurphyNew Rules of Fantasy #2: Action, Not ViolenceViolence is overrated.Aug 11, 2014Aug 11, 2014
Quinn MurphyNew Rules of Fantasy #1: Evil is a ChoiceI’m bored with fantasy.Jul 24, 20141Jul 24, 20141