Create Your First Game with Timbre

Quentin Paden
4 min readJan 12, 2019

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In Progress

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Develop 3D Games on the Web with Timbre.

1. Find Models & Environments

Search for 3D Models that can be remixed or upload your own scene.

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Copy/Paste the 3D Architecture Web Address from Google Poly’s Website to build your own scenes.

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Edit the Environment’s Colors, Atmosphere, and Feeling

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Utilize Quality Effects and Shaders on the Web

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Add Video, Gifs, and Film into your Interactive Experience

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Add 2D and 3D Graphic Design and Text Elements

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2. Design Interactions & Controls

Edit Player Interactions within the world & link players into other interactive experiences.

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Create Events, Behaviors, and Experiences for the Player and 3D Models

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Utilize Gesture and In-Game User Input Interfaces

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Easily fix the player collisions and experiment with simple interactive physics simulations in your game.

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Add Challenge, Action, and Combat into your experience

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3. Mix & Blend Animations to bring your world to life.

4. Design Visual Effects

5. Explore Utilities & Try Creative Tools

Develop 3D Experiences & Real Games with Timbre.

Timbre Complete Documentation

User Interface

Onseen.js Documentation (Advanced User Interface)

  • Onseen.js Documentation (Advanced User Interface)

Build something revolutionary.

[ QUENTIN PADEN— CEO [of] Timbre ]

https://twitter.com/timbrequentin

https://www.instagram.com/timbresqi/

A-FRAME COMPONENT DOCUMENTATION AHEAD

**(Animation Components)**

**(Particle Effects Components)**

**(Model & Environment Components)**

Environment

Room Component

Entity Generator

Pathfinding Navigation Mesh Generator

Color Picker

Optimized Pre-Loader

Optimized Lazy Load

Text Wrap

Gif Shader

3D Interactive Modal Menu

3D Text Geometry

3D Text Fonts

GTLF Part Workflow

In-Game Console Log Viewer

3D In-Game Material UI

3D In-Game Advanced Material UI

3D In-Game Text Area Input UI

Simple Sun and Sky

Set UVs onto a plane geometry

Video

Multi-Video

Google Poly GTLF Model Component

360 Image

Image

Mirror

Shadow

Materials

Lights

Sounds

Shaders

Sprites

**(Interaction & Player Components)**

Build something revolutionary.

[ QUENTIN PADEN — CEO [of] Timbre ]

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