Computation for Graphic Designers+

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The integration of computation in graphic design practice is seemingly a recent phenomenon and one that is commonly deemed as cross-disciplinary between design and engineering. Yet upon a closer look we discover that underlying this practice is a methodological structure of modularity and rule-based system that has been present throughout the history of graphic design. There are a number of publications on computation to date, such as Designed by Numbers (Maeda 1999), Generative Design (Bohnacker, Gross, and Laub 2012) and Form+Code (Reas, McWilliams, and Barendse 2010); however, they mainly focus on teaching readers how to draw with code by introducing…


Assistant Professor of Design at Carnegie Mellon University

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