This is the essential appeal of hard games to core gamers. We want a challenge that we can overcome. A game that will not, repeatedly, lead to failure is not appealing. There is no sense of accomplishment if there is nothing to overcome. And surre some people will use ‘Git Gud’ as a bromide but let’s face it. Those people are probably using a guide and a stock build and their ‘Gud’ is just Google usually. Core gamers try to understand the mechanic and why that stock build works.