Damn, Nintendo are at it again.
It’s like if they started by trying to build a clone of Google Cardboard where the Switch takes the place of the phone, but then instead of making a VR headset they just made literally anything that isn’t a headset.
One of my favourite stories about the Wii goes like this: Nintendo observed that their traditional game consoles were often hooked up to TVs in the living room by a child. The household was managed by a parent, who didn’t take kindly to the sudden disarray produced by an electronic system and various tangled cables in an otherwise neat and tidy living room, so they would stick the game console somewhere it didn’t stand out (like beneath the TV) and stash the game controllers and their associated cables in a drawer or something, out of sight. …
Eh is one of the most powerful tools in a designer’s toolbox. Here are some examples:
Eh is your personal Spidey sense. It tingles when you get close to building the actual thing and tells you to back off. It helps you manage how much and what to polish. It keeps you focused on the big picture.
So how does it work?
When you’re a designer-engineer hybrid and you spend a lot of your time prototyping, you learn to approximate. You become proficient at creating the appearance of something else. It’s an important feature of prototypes: they look and work like the real thing, but they aren’t. That they aren’t isn’t important to whomever you’re testing the prototype with. …
I am watching Eternal Sunshine of the Spotless Mind on Facebook. “LIVE”. For free, apparently.
Not because I opened Facebook with the intention of watching (and paying for) a movie, like I might open Netflix or Google Play Movies.
No, it’s just on. I was scrolling through my news feed, and the movie was there, playing.
There are thumbs up icons and heart emoji floating across it and I can barely see anything, so I click the little icon to maximise it and get rid of them, but I clicked the wrong one and instead now the movie is floating on the side. …