Adapter Design Pattern
Structural Design Pattern
The ‘Adapter’ design pattern is a structural design pattern for assembling classes and objects into a bigger system.
Even though their interfaces are incompatible, the ‘Adapter’ pattern allows two objects with related functionalities to work together.
When should this pattern be used?
To allow objects with incompatible interfaces to collaborate This pattern should be used when we need two objects to collaborate, even though their interfaces are incompatible. When the other object interface differs from the one intended, an object does not know which method to use. The ‘Adapter’ pattern solves this problem by presenting an object with the existing code that needs to be adapted that adheres to the required interface. Converting the intricacy of conversion to an interface makes it easier to use its features. This object, known as an adaptor, hides the conversion’s complexity.
To combine components that have similar functions
When two components with distinct interfaces but comparable capabilities must work together, this pattern should be employed. If the functions of the components differ, the ‘Adapter’ pattern will add…