With an eager group of game enthusiast I sat with the small team of developers Breaking Walls which is based in Montreal, Canada. It was our chance to ask the developers our questions about the upcoming title Away: The Survival Series. And we found out this is more than just a game its a message about our planet and its survival.

But before I go into the summery of the questions and answers, lets first set the stage on just what this game is.

Inspired by nature documentaries, AWAY: The Survival Series is a 3rd-person adventure game that takes you…


Recently I sat down with developer Deniz’s wife Özgür, (“Oz” for short), to discuss their upcoming project Terra Randoma.

How was this game born?

We are a husband and wife team. Deniz has been playing D&D since 1990s and we marched on several campaigns together. When part of our core group moved to another country, Deniz created a board game that allowed us to play together against a dungeon’s boss. This procedural dungeon crawling game founded the basis of Terra Randoma. He then wondered if he could apply the system on PC and started learning programming in 2011. It was a hobby project to be…


Trip the Ark Fantastic — an immersive story-driven scientific adventure set in the Animal Kingdom on the verge of industrial and social revolution.

5 December 2019, Zagreb — Gamechuck has just released the first trailer for their upcoming role-playing adventure game Trip the Ark Fantastic, the first game from Croatia co-funded with the support of European Union’s Creative Europe — MEDIA Programme.

Trip the Ark Fantastic is planned for release in 2022 on PC/Mac/Linux and consoles, and until then Gamechuck is inviting all interested gamers to follow them via their newsletter, Discord channel, or other social media at arkfantastic.com.

Summary

“Under our homes and under our hearths, civilization itself stands on a story. Words tied us all together, and they could unravel the world…


In the three years I have been helping indie developers a common theme has arose, and often the blame is pointed at too many indie titles being released daily on Steam. But is this truly the cause, or is this a failure on both the developer and flood of new titles? Let’s take a look at how you prepared for your release.

The Hype

You should always have two pages or domains registered. One for the game and one for the studio.

You do plan on publishing more than one game right?

You want to make sure your SEO scorecard is increasing…


It seems like yesterday Brendan Sinclair of GamesIndustry.biz sat down to discuss the surprise launch of Atlas with co-creative directors Jeremy Stieglitz and Jesse Rapczak.

First what is Atlas?

At The Game Awards 2018, Studio Wildcard announced Atlas, a massively multiplayer online game featuring pirates. According to them, the game was 1,200 times larger than Ark and could host 40,000 players in the same game world. To develop Atlas, Studio Wildcard had set up a sister studio, Grapeshot Games, and run a one-year-long recruitment phase to ensure that development on it was not coming at the expense of Ark.

I…


How was this game born?

The early development was started by Bryan in 2017 as tower defense game with persistent RPG elements. Jessie received wind of the game and began pitching a full-blown MMORPG with some unique elements like a dark fantasy theme and robust diplomacy system. After several prototypes showed great results testing core MMORPG systems, the decision was made to move forward with our dream of building an MMORPG, and the world of Certovia was born. The company was then formalized as Ninja Loot Games in early 2019.

What has development been like so far?

We’ve been having…


I sat down with the team of Godly Corp, an Indie game coming soon to steam to talk about the game, and its history. I hope you enjoy.

How was this game born?

Godly Corp started as Game Jam project. First version of the game was made under 48 hours for Ludum Dare, the theme was “Small Worlds”. It turned out lots of people had fun playing it so I just decided to expand the project since I’d seen a lot of potential in it.

What has development been like so far?


It’s our first ‘longer project’…


Once upon a time in a land far, far away two brave Knights of Coding decided to create a tactical fantasy game. They set off on a journey and survived many adventures, including an encounter with a stranger bearing a poisoned apple. This is the tale of Solid9 Studio and their game, Exorder.

Level 1. Let’s code the game!

It all began in 2012 in Warsaw, Poland. Sebastian Sztangierski and Dawid Członka, two young programmers working for Samsung’s mobile division, decided they would rather write games. They came up with a mobile platformer called Kentucky Robo Chicken. The game had…


Is It?

Recently my curator group started getting keys from all kinds of developers with various games, all less than three Mb, with no real content, some of the games were old and some new. At first I started honestly playing each one, then curating the game, but soon I realized most of them were garbage, and the author was just flooding them out to every curator group (hundreds) they could find, thus promoting the game up to a positive review overall.

I talked to a friend of mine, who is also a developer, and he informed this is really hurting both…


Over the last few months I’ve had the pleasure of working with a lot of developers, streamers, video media, and one of the biggest observations I’ve made is self-absorption.

We as individuals can get so caught up in our own projects we fail to acknowledge the very people out there doing the same thing.

Recognizing I’ve been guilty of this very thing I decided to put together a little check list everyone should check themselves against. I know for a fact if it can help me it can help you too.

  1. Learn to use hashtags — Often failing to use…

Jim Kesselring

I run a non profit community to help indie developers. http://razorsedgegames.org/

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