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ActionScript 3.0 is a huge upgrade to Flash’s programming language. The enhancements to ActionScript’s performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API.Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as “The Colin Moock book.”

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Book ID Asin: 0596526946
Book Title: Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals
Book Author: Colin Moock
Book Format and Price:
Book Format Name: Kindle
Book Format Price: $26.82
Book Format Name: Paperback
Book Format Price: $13.23-$28.23
Book Price: $28.23
Book Category: Books, Computers & Technology, Programming and unknown
Book Rating: 124 ratings

Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals by Colin Moock Book Review

Name: cornJulio
Rating: 5.0 out of 5 stars
Title: Flash Developers: You Will Be Ready to Start Using AS3 After Reading This.
Date: Reviewed in the United States 🇺🇸 on January 7, 2009
Review: I remember reading the documentation for Flash MX back around 2003–2004. It had this big section about object-oriented programming and why it’s so great. The idea of reusing snippets of code by arranging them as modular classes was easy to understand and get on board with, but it never stuck with me when it came time to build an app. That was partly because I had just barely gotten into scripting at that point, but it was also because you can’t truly explain the practical benefits of of OOP in just a few pages.

This book makes OOP tangible. It is a long book, and it goes into exhaustive detail. When you finish reading the first half of it, you will have seen numerous examples of OOP in action, and you will have practical knowledge of when OOP can work for you and how to go about implementing it in basic ways. When I started reading the book, I had never bothered arranging my code into classes. After I read it, I couldn’t wait to jump onto my computer and start building a few classes for future use. Each chapter started off kind of scary as I delved into new, unfamiliar subject matter, but by the end of each chapter I felt like a bulb had lit up inside my head and I was beginning to realize I had powers as a programmer that I never knew I possessed. It also shed a lot of light on terminology that I had heard thrown around before but that I never understood the significance of. I’ll admit — reading a couple hundred pages about programming can be a chore. I took lots of naps along the way. But when I started this book I was just a guy who could write scripts, and when I finished I was on my way to learning some serious programming.

You might wonder why the book is called “Essential Actionscript 3.0” if it is all about OOP. Well, in many ways the two topics are one and the same. I believe most potential readers are like myself. We have a background in Flash and maybe even Actionscript, but we are not full-time programmers by trade. In order to make the transition from Actionscript 2 to Actionscript 3, the main thing we have to learn is Object Oriented Programming. AS3 embraces OOP concepts much more closely than AS2, and if you start to understand OOP, you start to understand why AS changed the way it did in moving from version 2 to version 3. Even those who think that AS3 code looks unnecessarily cumbersome at first glance might come around and realize that its long-term benefits outweigh the cost of the learning curve once you start building truly object-oriented apps that run super fast.

People with a background in computer science might get a little less out of the book, as you should already be familiar with OOP. You could still learn a lot about what AS3 supports in comparison to other OOP languages, but the majority of that can be gleaned from any documentation of ECMA guidelines, as Adobe is adhering as closely as they can to those guidelines. There is a lot of documentation out there about AS3’s built-in classes, and Adobe maintains a pretty excellent language resource on its website.

But again, for people who are Flash developers first, and programmers second, this book is an excellent way to go from AS2 to AS3. And if you find yourself drawn to AS3 programming and want to learn even more, check out “ActionScript 3.0 Design Patterns” by the same publisher. That book will take you from knowing how to build OOP apps in AS3 to structuring your applications in ways that professional programmers have considered standard for several decades.

Name: LilDwarf
Rating: 4.0 out of 5 stars
Title: Good book for starters, still missing on certain aspects.
Date: Reviewed in the United States 🇺🇸 on November 26, 2012
Review: This is a really complete and good book for starting out with AS3. The only thing it’s missing is a better index, and a reference section, where (like other Colin Moock books), it should show examples on specific AS3 functions, and properties. I found this the best part of other Actionscript books I have purchased in the past, and it’s sadly missing on this book. For example, I was looking for an example of certain event listeners involving the webcam on the index. Once I found them and turned to the respective page, I found that the description provided was insuficient for me, and it lacked real examples. So this got me to thinking, this wasn’t the best book if you’re going to use it as a reference if you forget how certain syntax works, or how to do a certain feature and need specific examples.

So DO NOT buy if you already know enough of AS3 or if you’re looking for a book to reference specific functions or properties about AS3. Oher than that, it’s a great book to start learning, and covers a great deal of information

Name: Lawrence Baldwin
Rating: 5.0 out of 5 stars
Title: A Programmer’s Reference; Not for Newbies
Date: Reviewed in the United States 🇺🇸 on June 15, 2009
Review: This book is totally unlike other books on ActionScript, and that is both its strength and its weakness.

First of all, the claim that this book could be used by someone with no knowledge of programming is laughable and misleading. Chapter One goes through all of Object Oriented Programming, including such arcana as page 22’s “Access-control modifiers for instance variables.” No one without programming experience can understand why or how this woud be useful or learn how to use it. If you haven’t done programming, choose a different book.

Other books begin with the Flash environment, and introduce bits of ActionScript on the timeline in an inductive manner:
on (press) {
amountPaid = Number(paid.text);
amountOwed = Number(owed.text);
}
You’ll see none of that in this book, except for Chapter 29, which introduces programming in the Flash environment. None of the code sits on the timeline — this is ActionScript as a programming langusage, with packages, and stand-alone code files.

On the positive side, this book really does explain the language as a language, so for us programmers, there’s no need to wonder about syntax, language features, error handling, etc. — it’s all here. You’ll learn how to create objects with their own events and listeners, about dynamic instance variables, about using try…catch…throw…finally error handling, and many other features unlikely to be covered in other books on ActionScript.

Because ActionScript is specific to Flash (and Flex), the book does cover the events you’ll care about: mouse activity, key presses, screen updating, ENTER_FRAME vs. timer, stage resizing, loading, and so on. It provides excellent information on sandboxes and security I did not know and does a good job of dealing with text fields from a programming perspective. So it does cover much of value in the Flash context, and that in more detail than other ActionScript books I’ve read.

In summary, I find this more of a reference book than a tutorial. For the topics it covers, it goes into great depth. If you are a game developer or are writing a major application, you need this book. On the other hand, if you want to develop simple Flash programs and want to buy only one book, this isn’t it. It won’t teach you the simplest basics (putting stop(); on frame 1 of a movie clip) that you need for practical Flash programming. As a reference, however, it’s indispensible.

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