Riley WaltersGameplay Journal 9In Critical Play, Mary Flanagan discusses “radical game design”, explaining a brief history of the study of making games that break the…Mar 30, 2022Mar 30, 2022
Riley WaltersGameplay Journal 8For this week’s gameplay, I chose the game An Outcry to play and explore the political themes within. In the game, you play as the…Mar 23, 2022Mar 23, 2022
Riley WaltersGameplay Journal #7When it comes to social and political activism in video games, what could be more topical to the past few years than the game Plague Inc…Mar 16, 2022Mar 16, 2022
Riley WaltersGameplay Journal Entry 6Rosa Menkman once described a glitch as “[…] a (actual and/or simulated) break from an expected or conventional flow of information or…Feb 23, 2022Feb 23, 2022
Riley WaltersGameplay Journal #5In her essay, Glitch Studies Manifesto, Rosa Menkman defines a glitch as something that “is often perceived as an unexpected and abnormal…Feb 14, 2022Feb 14, 2022
Riley WaltersGame play Journal #4In the chapter on “Countergaming", Alexander Galloway discusses game mods that become more avant garde and disruptive to the source game…Feb 9, 2022Feb 9, 2022
Riley WaltersGameplay Journal 3Anne-Marie Schleiner discussed the topic of “modding” in her book, The Player’s Power to Change the Game: Ludic Mutation. She likens it to…Feb 2, 2022Feb 2, 2022
Riley WaltersGaming Journal 1: TechnicityThe definition of “technicity” as described by Helen Kennedy and Jon Dovey in Game Cultures: Computer Games as New Media is somewhat…Jan 18, 2022Jan 18, 2022