I’m the last person anyone would have expected to write a blog post on how to plan and run a gameday. I was on the Product Research team for two and a half years, where we just built prototypes all day. Since none of our projects made it close to production, I didn’t need to worry if my services were super flappy. Before I was at New Relic, I was a junior engineer at a “small, fast-paced startup.” That’s code for “we didn’t always follow best practices when it came to keeping software reliable.” When we decided to start building…

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