Terrordrome -Reign of the Legends
Huracan Studio is the 14th game developer to partner with Squid Networks.
Terrordrome — Reign Of The Legends is the first horror fighting game with classic monsters, urban legends and mythological creatures! Horror icons and urban legends clash in battles to the death in this original fighting game from the TerrorTeam. Reign Of The Legends explores folklore, legends, myths as well as the paranormal in both its characters and stages, whilst also incorporating conspiracy theories as the base material for its storyline. Legends and icons are re-imagined in a story set in the present day, continuing the legacy of many of the world’s favorite monsters and cryptids.
Terrordrome ROTL is the indirect sequel to Terrordrome — Rise of the Boogeymen that featured the most popular horror movie icons from the 80’s
The game is powered by Unity 3D and adopts a 2.5 game mechanic, much like Street fighter and Mortal kombat. The graphics use the latest techniques of the AAA game industry standard and top-notch animations.
The gameplay is an improved version of the previous game as it retains the basic mechanics and adds new ones for a more fun experience. It also uses the 3D for a more cinematic approach to it.
Horror is always at the core of the game and is experienced through the characters, their moveset and the story.
Huracan Studio is a Canadian indie game developer company based in Montreal, the largest city in the Quebec province. Huracan Studio is composed of four members; founder Marc Eric Echave, Bradley Anderson, Mitchell Thomas and Tony Marquez.
Marc had been a 3D animator and 3D artist in the game industry for nearly over a decade, working for a varied mixture of small as well as big companies like Ubisoft before going indie to create his own company in 2013.
A message from Huracan Studio
“Big platforms and corporations creating monopolies in markets has proven, in time, to go against the customers and developers best interests. I’m happy to support new platforms of distribution with new business models and different approaches to help all parties involved. In particular when they can help indie devs to reach new players.”
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