Text-based games have been around since the 1960s, expanding and evolving into MUDs (Multi-User Dungeons) and other popular interactive fiction formats. These games captures the hearts and imaginations of users, and their mechanics can still be seen in games today.
Dialog interactions are present in the majority of games developed in the past two decades. These interactions deepen immersion and give a greater since of investment in the story and game itself.
Most of these dialog interactions, however, only use basic branching. Dialog branches form a dialog tree of different explicit choices and results. …
In this digital age, online communities are thriving. People interact on social media, phone apps, online games, and countless other online environments.
These social spaces can be very freeing for the people who participate in them, particularly ones with anonymity. However, the lack of social and legal repercussions in these spaces often fosters a darker side in some of these interactions — leading to abuse, harassment, threats, and more.
The main line of defense against this toxicity is moderation systems. They exist to protect participants in the space from unwanted behavior from others, but these systems can be twisted and…
We’re pleased to announce the the 0.11.0 version of the Character Engine is now available, featuring in-tool testing and an improved save format. Here are the highlights of 0.11.0:
We are excited to provide a preview of the new planned features for the 0.11.0 version of Spirit AI’s Character Engine. These features greatly expand the functionality, flexibility, and usability of the Character Engine.
Character Engine has previously used custom created classifiers for interpreting natural language input. A benefit of these classifiers is that they allow for Character Engine to interpret input without an Internet connection.
Many companies have systems that are tuned around classifiers hosted by other services, such as Watson Assistant’s intent classifiers. Character Engine 0.11.0 enables the continued use of these online classifiers purely or in addition…
Inside every person’s mind is a wealth of knowledge, history, and behaviors. A recent report by the Salk Institute for Biological Studies estimates the human brain can store a quadrillion bytes, or 1000 terabytes, of information.
Compelling characters act and react based on this information, but games characters, personal assistants, and other digital humans rarely replicate this vast neuron database, leaving them with flat personalities and void of personal history.
Earlier this month I wrote about how dynamic dialog variation could give life to game characters with minimal scripting using sentence-fragment variation controlled by stored variables. …
Skyrim received critical acclaim upon its release for its vast open-world and compelling action role-playing approach. As players spent dozens, if not hundreds, of hours each in Tamriel, they began to notice that some NPCs would repeat the same lines. While multiple characters commented on the weather or local threats, one line stuck out — “I used to be an adventurer like you, then I took an arrow in the knee.”
Every single town guard in Skyrim would, on occasion, utter the same line about their adventuring career being cut short by an arrow-inflicted knee injury. …
Encountering toxic speech and behavior online is not an uncommon experience. Nearly half of Americans have experienced harassment online and 62% see it as a major problem. The number of people affected by this toxicity is increasing as connectivity and online communities grow.
As a gamer and game developer, I have the utmost respect for those who wrangle the twisting mass of online communities. Without proper community management, a game or platform can quickly earn a bad reputation, tarnishing the public perception of the developer and project.
Renee is a Solutions Architect at Spirit AI, and passionate advocate and connector for developers and diversity in the game industry.