A new Community Feature! Today we’ll look at Indie DB, the home of—you guessed it—indie games!
But before we do that, hello! Welcome back to Retronator Magazine, a place where we look at beautiful pixel art (and related) imagery, up big, fullscreen, without too many distractions! I’m returning to writing after 2 years of working solely on my game Pixel Art Academy, so I thought I’d quickly say hi. If you’re an old reader, I hope you’ll be happy to hear I’ll be publishing more articles again.
For newcomers, some advice: the way to read my articles is to slow…
I quite enjoy the practice of writing my work hours down. It keeps me accountable/grounded to how much I’m actually getting done. Previously I often had the feeling that I’m working a lot, but without the numbers to back it up, it felt more like satisfying some sort of a workaholism ego than actionable information I could use to improve my life. I’ve been diligently tracking my working time this year and I now have data to do some self reflection on the various styles of living I’ve tried.
Note that I only write down pure productive hours, so if…
I got into talking about Tumblr yesterday and I don’t think people realize how powerful and especially long-lasting reblogging is.
For context, I run a pixel art blog called Retronator and 3 weeks ago I posted a news item about David Moyano’s map of the USA.
It’s been 3 weeks since I posted it and I just woke up to 800 new likes+reblogs, some of them from 23 levels deep.
The chart is an insightful visual representation of word-of-mouth spread. It teaches…
Someone asked on Twitter, at what point can you start calling yourself an expert, and I said (knowingly bluntly) never. The more experienced you are, the more you know how much else there is to learn and to me this makes too big of a grey area to place any arbitrary line down at which expertise begins. (It’s not 10,000 hours of practice.)
Becoming proficient in one area of art even has negative consequences. As a beginner it’s your only job to span the infamous gap of work that sucks so much you never want to make art again. When…
It’s been two and a half years since I launched my project Pixel Art Academy on Kickstarter. Anyone that runs a campaign has to set an estimate for delivery of the rewards. I estimated mine for September 2016. It’s 2018 now, and I’m nowhere near done.
Being late comes with a variety of bad feelings. Guilt, panic, stress, worry, disappointment, self-deprecation. What was once a happy activity of posting updates to backers, becomes a dreadful anticipation of letting your supporters down. Many projects go silent for this reason, which only makes things worse.
I’m certain that it’s a feeling every…
Oh my, I’m very late with this. It’s been exactly two years since the last artist feature in the mag. The blog has seen a few in the meantime, but it’s about time for another longer look at an artist’s work.
I had a short chat with Amanda a.k.a. Merrigo about this article in July … 2016. So yeah, very late. But we’ll make the best of it. We’ll make it into a learning experience. Amanda’s work is just perfect to talk about color schemes.
In this series we’re learning how to draw 3D objects onto 2D surfaces, a process known as graphical projection. If you have no idea what I’m talking about, you should read Part 1: Introduction.
Here’s the big picture:
Octobit is a journey, a quest of willpower to draw 31 images during October. Unlike Pixel Dailies or Pixel Joint’s weekly challenges, it happens once a year. Yet, it’s still a marathon—a one month pilgrimage to see if you can beat … mainly yourself.
Octobit was started by Bruno Moraes in 2016 as a pixel art alternative to the very popular Inktober. Bruno posted a set of suggested themes and off he went.