Published inRetronator Magazine9 years after Kickstarter debut, Pixel Art Academy launches into Steam Early Access on August 5If you’re reading this, chances are you came across one of my articles in Retronator Magazine sometime in the previous decade. That is to…Aug 32Aug 32
Published inRetronator MagazineIndie DB 2019 Indie of the Year awardsRetronator Community FeatureDec 19, 2019Dec 19, 2019
Published inPractical PixelsMaking video games while making memories6-month productivity reportJul 3, 2019Jul 3, 2019
Published inPractical PixelsThe reblogging effectWhy you need to master your craft, tell the world about it, and give it time.Feb 7, 20191Feb 7, 20191
Published inPractical PixelsAllow yourself to be a beginnerSomeone asked on Twitter, at what point can you start calling yourself an expert, and I said (knowingly bluntly) never. The more…Sep 17, 2018Sep 17, 2018
Published inPractical PixelsGrowth mindset explained with video gamesor why Elder Scrolls is the better RPG series for your self-efficacyJan 26, 20187Jan 26, 20187
Published inPractical PixelsRunning a Kickstarter project that’s lateHow I feel and what to do about itJan 8, 20185Jan 8, 20185
Published inRetronator MagazineDown the color wheel with MerrigoRetronator Artist FeatureDec 30, 20171Dec 30, 20171
Published inRetronator MagazineRetro Gamer 2018 CalendarRetronator Photo ReviewDec 17, 20171Dec 17, 20171
Published inRetronator MagazineGame developer’s guide to graphical projections (with video game examples), Part 2: MultiviewRetronator Do It YourselfDec 2, 20174Dec 2, 20174