Development Guide in NeoWorld 2.0: Construction and Production

Rex Liu
5 min readSep 15, 2019

Author: YOYOZ

Translator: 迷恋猫阿伟/天元

Editor: Rex Liu, NeoWorld Space Station,Lord of №4 Continent

Under the 2.0 continental rules, the 1.0 version of the business building has all expired, and all players have to re-plan and build new business buildings.

To put it simply, the 2.0 version compares with the 1.0 rule, which is the structure of the acquisition and business from the past, and becomes the industrial chain structure of the acquisition, processing and production in the 2.0 version. The game experience is more natural and diverse, and players need more game skill.

If you know the process of traditional factories from raw materials to finished products, then you can understand the rules of the 2.0 rules.

Today’s development guide will analyze how the player builds under the 2.0 rule, how to generate revenue after construction, and how the revenue is settled. Since the current research and development of specialty products has not been started in all continents, all the views and operations today are only for the construction and production of non-specialty industrial buildings.

First of all, let’s take a look at the types, characteristics and current prices of the business buildings in 2.0.

With the concept of the industry chain we discussed before, perhaps some new players have already understood the game of industrial construction under the 2.0 rule after reading these buildings and classifications, that is, the raw materials are processed by the rough processing layer to produce raw materials and auxiliary materials, and then the finishing layer. The main products and by-products are produced, and the final process converts the main products and by-products into operating value. The operating value will be your income.

Let‘s give a try!

Purchase and Construction

All the continent’s timber, stone, steel, high-tech stocks are very large, if you do not want to invest in the general collection building, you can choose to buy in the material exchanges of various continents.

This is the coordinates of material exchanges in each continent :

№1 Continent 99.100

№2 Continent 99.101

№3 Continent 100.101

№4 Continent 100.100

№5 Continent 100.-100

Purchase and Construction

Building requires plots first. Before you purchase buildings, you can make the following understanding of the building footprint to facilitate planning.

Take the commercial complex as an example. The number of buildings that purchase star-rated complexes and other processing layers is as follows.

The author has a large inventory of materials and does not need to buy a collection factory

When novice players are familiar with the operation, they can also purchase a small amount of materials from the exchange. If the development plan is determined later, the collection factory can also be considered.

In addition, regarding the choice of star-rated buildings, the answer is: if there is no strong demand for drainage, it is actually the same! According to its own development plan and the amount of funds to come.

Production

Collection floor building only needs to consume electricity to complete production. Rough processing layer and fine processing layer as well as business floor building need not only consume electricity, but also consume raw materials produced by the previous class. When the production conditions are met, players can get the corresponding products immediately. Only the building enters the cooling time, usually 24 hours.

The production data of the business value of the production complex are as follows:

Take the business value of the 3-star complex 1000 as an example:

In the first step, four commercial buildings (raw materials) produce 20 commercial raw materials A, four commercial buildings (raw materials) produce 20 commercial raw materials B, four commercial buildings (auxiliary materials) produce 20 commercial auxiliary materials A, four commercial buildings (auxiliary materials) produce 20 commercial auxiliary materials B, four commercial buildings (auxiliary materials) produce 20 commercial auxiliary materials A, and four commercial buildings (auxiliary materials) produce 20 commercial auxiliary materials B.

Secondly, in the finishing layer, two commercial buildings (main products) consume 20 commercial raw materials A and 20 commercial raw materials B produced by the higher level, produce 10 commercial main products, 2 commercial buildings (auxiliary products) consume 20 commercial auxiliary materials A and 20 commercial auxiliary materials B produced by the higher level, and produce 10 commercial auxiliary products.

The third step is to consume 10 main commercial products and 10 by-products and gain 1000 business value.

By analogy, the operation of 4-star complex and 5-synthesis is the same, i.e. “main and auxiliary half, A B half, main and vice half”.

In short, the operation is much simpler than keeping elephants in the refrigerator.

Income Calculation

At 0:00 am each day, business income is allocated according to the user’s business value. Specific data can be viewed in [Statistics]→ [Individuals].

In production, we must calculate the quantity of production. If some materials are missing due to mistakes, we can only buy them from the exchange or buy new buildings to produce them again.

The system supports one-key operation of open space, including one-button placement, one-button recycling, one-button deletion, hand deletion by mistake, but it will cause liver pain for a long time.

Tips

  • In production, we must calculate the quantity of production. If some materials are missing due to mistakes, we can only buy them from the exchange or buy new buildings to produce them again.
  • The system supports one-key operation of open space, including one-button placement, one-button recycling, one-button deletion, hand deletion by mistake, but it will cause liver pain for a long time.

Industrial Business Buildings Gameplay

  • Self-sufficiency Industry Chain

In this post taking the commercial three-star complex as an example, it is self-sufficiency, that is to say, it can form a complete industrial chain by itself.

  • Material merchants are full of joy

Under Rule 2.0, material trading will become more frequent. It is also a good choice to pay attention to the changes of material market in mainland China and produce one or more materials. With a keen market sense, it is also a good choice to find business opportunities in the material exchange.

As the development guide continues to be updated, you are welcome to join me in exploring the mainland game of NeoWorld 2.0.

If you need more information about the game, you can check the following links:

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Rex Liu

#Crypto & Gaming Enthusiast. $ADA $BTC Hodler since 2018. #Cardano #NFT Explorer & Collector. SpaceBudz | Clay Nation | 10k Handle Club