Design is the creation of a plan or convention for the construction of an object or a system

Designing for iOS (Links, Tutorials and Misc. information)

Minimalism and simplicity characterize flat design, which means that it naturally promotes usability. It features vibrant colors, well-defined edges, open spaces, cleanness and, of course, two-dimensional or flat illustrations.


iOS embodies the following themes:

  • Deference. The UI helps people understand and interact with the content, but never competes with it.
  • Clarity. Text is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design.
  • Depth. Visual layers and realistic motion impart vitality and heighten people’s delight and understanding.

The Bible (iOS Human Interface Guidelines)

The Apple human interface guidelines are principally there to help you avoid UI/UX (User interface/User Experience) features which might be confusing to users. You should read them at least once, I do recommend you read the complete HIG several times!

Tools

zeroheight: A tool that aims to keep designers and developers in sync. zeroheight converts mobile designs into developer resources and provides a simple mechanism for assets to be shared across teams. http://www.zeroheight.com/

AppStarter: Develop iOS applications right from your browser, develop a working prototype in under an hour. https://appstarter.io

uiFaces: A collection of nearly 10,000 real profile pictures for use as samples avatars in UI mockups. All of the uiFaces avatars come from real Twitter users who have given permission for their face to be used in mockups. http://uifaces.com/

PaintCode: Turn drawings into code with PaintCode. http://www.paintcodeapp.com/

Invision: Design Better. Faster. Together.The world’s leading prototyping, collaboration & workflow platform. http://www.invisionapp.com/

Documentation/Tutorials

The Ultimate Guide To iPhone Resolutions: The guide covers every device from the original iPhone to the new iPhone 6 Plus detailing points in coordinate space, rendered pixel resolutions, downsampling/upsampling scales and physical device sizes with pixel density. Link

pttrns: Finest collection of design patterns, resources and inspiration. http://pttrns.com/

iOS Design Guidelines: Designing iOS apps can be difficult sometimes, but finding correct and up-to-date information about all of Apples’ devices shouldn’t be. These design guidelines will help any designer who’s building neat things for iOS get started within seconds. http://iosdesign.ivomynttinen.com/


Thanks for reading. I’m Ricardo Funk. If you like this piece, there’s a lot more where it came from. If you enjoyed this article , it would be incredible helpful to click on the recommend button below , that means that more people could read it and reach them would be quite awesome. Thank you!

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