Contribution

Here is an excerpt from a post titled Contribution by Mark Jenkins. I’ve only included the below, as I felt it struck a cord with me, and held a brilliant narrative of the type of attitude I try to remind myself to have when it comes to my work. Enjoy.

Designer A spends an hour of their time making 5 screens because they know they need to design 5 screens. They’re not trying to change the world, they achieve what they set out to do.

Designer B takes an entire day to make one screen because they are obsessed with moving pixels, but they are stuck. They can’t let go.

They end up doing less because of their own insecurities about their contribution.

They create the same thing over and over, they end up with unfinished design(s) or they go right back to the beginning.

Designer A understands that there’s no ‘perfect’.

Designer B believes ‘perfection’ exists, their belief of perfect is jaded by their own ability to understand the solution to the problem.

In some cases, they are making a solution for a non existent problem.

Designer A thinks (differently).

Designer B overthinks.

Designer A’s contribution is greater because they think about the necessary.

Designer B’s contribution is lower because they think about the unnecessary.

Designer B is a blocker.

To themselves (and the rest of their team).

Designer B relies on what they know.

Designer A relies on what they don’t know.

Designer A releases early to learn.

Then goes back to improve.

Designer B releases late.

They learn less because they believe they have perfected something, without testing.

Designer A works with context.

Designer B has no context.

Designer A learns.

Designer B thinks they don’t have to learn.

Both A and B are designers.

However, there is a HUGE difference between the two of them.

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