Ricardo RincónSIFU: Broken bones, Perseverance and User ExperienceBuckle up, folks. It’s time for a beatdown.May 16, 2022May 16, 2022
Ricardo RincónBloodborne and Flow — How Dying Over an Over is an Optimal ExperienceBloodborne is tough. It has enemies who take way more hits than you do, fall damage that would make the Dragonborn cry, ridiculous bosses…Jan 14, 2020Jan 14, 2020
Ricardo RincónA PS4 Newcomer’s Impression of God of War 2018I’ve been a long-time fan of this series. I remember seeing Kratos for the first time in a Playstation stand at a mall, pummeling the…Dec 18, 2019Dec 18, 2019
Ricardo RincónWhy I Would Die of Hunger if I Ever had to Manage a GraveyardSimulation games have repeatedly proven to me that I wasn’t born to play them. Graveyard Keeper was not the exception.Jun 27, 2019Jun 27, 2019
Ricardo RincónHow Metroidvanias Helped MeYou can’t always go where you want when you want in a Metroidvania, and there’s the beauty of these games.Jun 23, 2019Jun 23, 2019