Read Part 1 of this series here.
The page below was taken from the book Be Here Now by Ram Dass, a man who — while on a spiritual journey — discovered the power of living in the moment. The book was admired by Steve Jobs during his younger years.
Here we are. Here and now. That’s all there is. And if it isn’t beautiful, man… there’s nothing. This moment is all we have. There is no past, no future. There is just the now.
In this age, people interact with brands at various moments over time. These…
Read Part 3 of this series here.
Once we understand that we are designing a piece of an ecosystem, we are able to design for context. Once we understand the ecosystem itself, we are able to design the entire system.
Experiences we design live as part of a larger ecosystem. To fully understand an experience, we must first take a look at the bigger picture. It is neccessary to zoom out to view the ecosystem surrounding the experience and then zoom back in to see the tiniest details working together as part of the holistic experience. …
Read Part 4 of this series here.
“The future is already here. It’s just not very evenly distributed,” said William Gibson, the science-fiction writer who also coined the term ‘cyberspace.’ Technology has grown at such a rapid pace, we have not caught up to it — humans have yet to figure out all of the possible uses for the technology available today.
Technology and UX are changing rapidly everyday. In the graph below, Luke Wroblewski from Google depicts growth of PCs vs Mobile from 1995 to 2013.
I’ve learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.” -Maya Angelou
Experience Design is about the way we make people feel. Research shows that emotional experiences are remembered better than non-emotional experiences. As designers, makers and producers, we are responsible for truly understanding the psychological and physiological state of the audience we are designing for — empathy is a key element of UX.
What influences the way a person feels? What they touch, see, taste, smell and hear all play a factor…
Read the prologue of this series here.
We are now in a digital age, touching more designed experiences than ever before.
Experience Design allows us to craft experiences that solve problems for real people — experiences that will ultimately improve their lives. With this end goal in mind, research becomes a crucial part of the UX process. It allows us to understand the perspectives of the people we are designing for. What pain points are they experiencing? How can we use our creative and strategic skills to design real solutions for those problems?
User Experience (UX) is a purpose driven discipline. One that UX professionals, marketers, advertisers, designers, developers, writers, strategists and producers alike may use to craft experiences that improve our quality of life.
In this series of posts, I will present five ways to strategically rely on UX to design better products, services and systems, ultimately building these revolutionary experiences. But, before we begin, we must first adopt an understanding of UX as a purpose driven discipline (hence this prologue).
My favorite definition of the craft comes from Whitney Hess — a user experience coach, writer and speaker. …
The Internet of Things
Humans are on the brink of a technological revolution that will change the way we live. The transformative technology that is shaping our future is The Internet of Things (IoT).
Robot cars, a smart thermostat, a cancer-sniffing knife, and everyday vital trackers are among some of the connected devices pioneering the trail into the future of the Internet of Things. These devices have the ability to communicate among themselves without the assistance of a user.
Experience Designer. Obsessed with creating a better future.