Rival Books of AsterDesigning for MomentsThis is the fourth part of a series of articles that chronicle the experiences of the small team of game designers building the digital…Oct 27, 2015Oct 27, 2015
Rival Books of AsterHow do you design a game that’s original when you already know what works?This is the third part of a series of articles that chronicle the experiences of the small team of game designers building the digital CCG…Oct 22, 2015Oct 22, 2015
Rival Books of AsterI Hate Wizards.This is the second in a series of articles that chronicle the experiences of the small team of game designers building the digital CCG…Oct 16, 2015Oct 16, 2015
Rival Books of AsterHow to Build for Gamers, by GamersWhy would anyone ever want to make a video game? After two and a half years of going through every up and down imaginable, my answer is…Oct 14, 2015Oct 14, 2015