RobbinGame Dev Challenge 4Players cooperate to take down a boss. There is a large central area within which the boss lurks. Branching off from the center of the…Nov 26, 2018Nov 26, 2018
RobbinGame Dev Challenge 3You awaken as a young woman trapped on top of a tower in the sky. She has no memory of how she got there. The surroundings are bright to…Nov 5, 2018Nov 5, 2018
RobbinDesign Log — Settlers of CatanSome of the main mechanics in Settlers of Catan are obtaining resources, exchanging those resources, trading, expanding territory, and…Oct 22, 2018Oct 22, 2018
RobbinDesign Log — Animal Crossing: New LeafFor this entry, I’m going to be examining the dramatic elements present in Animal Crossing: New Leaf. Animal Crossing is not a game one…Oct 8, 2018Oct 8, 2018
RobbinDesign Log: Entry 5 — Mario Kart 8For this entry, I’m going to be talking about how the dramatic elements of a game apply to Mario Kart 8. I think the most notable dramatic…Sep 24, 2018Sep 24, 2018
RobbinDesign Log — Entry 4: Super Mario OdysseyFor this entry, I’m going to try breaking down Mario Odyssey by the formal design elements for games as discussed in Chapter 3 of the…Sep 17, 2018Sep 17, 2018
RobbinDesign Log — Entry 3: Persona 4 Dancing All NightOne of the main things I like about P4DAN over other rhythm games I’ve played is the setup of the UI. As opposed to other rhythm games…Sep 10, 2018Sep 10, 2018
RobbinDesign Log — Entry 2: Fire Emblem HeroesNintendo has only recently begun its foray into the mobile game market, but the company has a rich history of widely recognized IP to draw…Sep 3, 2018Sep 3, 2018
RobbinDesign Log — Entry 1: Metroid PrimeSo, I had previously started playing Metroid Prime some five or so years ago. I played through the tutorial area, put it down, and never…Aug 27, 2018Aug 27, 2018