

Creative producer, MediaCombo. Interested in art, science, design + museums, and how video, web + social media foster delight in art, science, design + museums.
…or you’re trying to interact with them in a noise-filled environment where you can’t hear properly. The question lies in how we can build this attentive space of reflection, physically and mentally, into news consumers’ regular routines.
Another contributing factor might be the fine line that filmmakers have to tread between showing scenes of hardship and suffering to raise awareness, and not overly upsetting their audiences in the process, especially when participants feel as though they are in the scene, thanks to VR’s af…