How the heck do I prototype for augmented reality ?

John Rodrigues
3 min readSep 7, 2019

Lately I have been learning about augmented reality and mixed reality. As product designers, we focus on defining the problem statement, discovering potential opportunities, iterating , testing our concepts and many more.

Other factors such as voice inputs , object resizing , rotation and various other interactions have to be thought of before we hand off the designs to the developers

The question that I had is how do we prototype these storyboards and narratives. During the wire-framing phase, nothing can replace the pen and paper. However, at some point when we reach the mid-fidelity phase, we face the limitations, as the current prototyping tools we are familiar with , fail to deliver it. Its important to show your concepts and not just tell.

Show not tell

While there are many tools coming up, I have been experimenting with two softwares- Adobe After Effects and Torch app.

Game development engines like unity and unreal have higher learning curve, but trying to learn them when there is a time constraint could be counter productive. However, if you have the time please do learn these softwares, as they can open up some interesting possibilities for you.

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John Rodrigues

Sr. Product Designer | 7+ YOE | Design Web, Mobile and Design systems for business