Daily Progression Update: removing a life and respawning
Objective: go over removing a life and respawning when the player falls
In a platformer game, it’s essential to have a life system to provide players with multiple attempts before facing the consequences of failure. In this update, we will go over adding a life system to our 2.5D platformer. When the player falls off the map, they will lose a life and respawn at a designated starting point.
Create a script called DeathFloor
and attach it to a 3D collider that represents the death zone, such as the bottom of the map. When the player collides with this collider, they will lose a life and respawn.
Create a GameManager
script to manage the player's lives and handle respawning. In this script, we will also include a designated starting point for respawning.
Update the UIManager
script to display the player's remaining lives.
You have successfully implemented a life system and respawning functionality in your 2.5D platformer. Now, when the player falls into the death zone, they will lose a life, and if all lives are exhausted, the scene will be reloaded.
In this update, we created a DeathFloor
script to detect collisions with the death zone, a GameManager
script to manage lives and respawning, and updated the UIManager
to display the player's remaining lives. This life system adds a new layer of challenge to your platformer, encouraging players to be cautious and strategic in their movements.