Flyweight Pattern

Roger moore
3 min readOct 7, 2023

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Objective: Dive into the versatile Flyweight design pattern

Picture an expansive game world with a multitude of objects, each unique in its own right. Implementing this lush environment in real-time is a daunting task for any graphics programmer. As you peer into the code, all you see are the millions of polygons and textures you must somehow transmit to the GPU every sixtieth of a second.

Now, consider this challenge for creating a variety of game entities, such as enemies. Each enemy possesses its distinct characteristics — meshes, textures, positions, and more. If we were to represent each enemy as a unique object, it would be a massive resource hog. This is where the Flyweight design pattern, often underestimated in its simplicity, comes to our rescue.

The Essence of the Flyweight Pattern

The Flyweight Pattern is a solution to the problem of high memory consumption when dealing with a vast number of similar objects, each with shared attributes. This pattern allows you to represent these shared attributes efficiently, thereby reducing memory usage.

In essence, the Flyweight pattern separates an object’s state into two categories:

  1. Intrinsic State: This is the shared, unchanging part of an object’s state. It is often referred to as the “context-free” stuff. In a game, this could include textures, meshes, or models that are the same for every instance of a particular object type.
  2. Extrinsic State: This part of the state is unique to each instance of the object. It includes data like the object’s position, scale, color, or any other instance-specific attributes.

Applying the Flyweight Pattern in Unity

Now, let’s explore how you can apply the Flyweight pattern in Unity using a simple example — enemies in a game. While this example uses enemies, the pattern is versatile and can be applied to various game elements.

1. Define the Intrinsic State

Start by identifying the common attributes shared among multiple instances of a game entity. For enemies, this might include the enemy’s mesh, texture, animations, and other characteristics that don’t change between instances.

This EnemyModel class encapsulates the intrinsic state of an enemy. You'll only need one instance of this class for all enemy objects of the same type.

2. Create the Flyweight Objects

Instantiate the shared EnemyModel objects for each enemy type in your game. These should be created only once and reused across all enemy instances of the same type.

3. Use the Flyweight Objects

When you want to spawn an enemy, use the shared EnemyModel for that enemy type and provide the unique attributes (extrinsic state) like the position.

Conclusion

The Flyweight pattern is a game development secret weapon when dealing with numerous similar game elements. By segregating shared attributes (intrinsic state) from unique ones (extrinsic state), you can significantly optimize memory usage and create complex game worlds efficiently.

While we’ve used enemy entities as an example, the Flyweight pattern is highly adaptable. You can apply it to trees in a forest, terrain types in a strategy game, or any scenario where you need to manage numerous similar objects efficiently.

By understanding and implementing the Flyweight pattern, you empower yourself to create expansive and intricate game environments without overwhelming your system’s resources. Remember, the key is to find the shared attributes, create shared instances, and use them wisely to strike the perfect balance between performance and complexity in your game development projects.

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