Jacob RosenbloomAll Work, All PlayRegardless of your economic philosophy, one universal constant is that we need labor to create goods and services. Currently, that labor…Apr 26, 2018Apr 26, 2018
Jacob RosenbloomCapital ConstraintsDesign is all about eliciting some desired response through an intervention crafted under certain constraints. Often times, as a game…Apr 16, 2018Apr 16, 2018
Jacob RosenbloomWhat are Games’ Artistic MovementsArt, while its definition is elusive and the topic of many late-night/early-morning debates, has been happening for a long time. Pretty…Mar 29, 2018Mar 29, 2018
Jacob RosenbloomVR is Not the Future of Gaming We NeedIn 2016, high-end VR devices became available to consumers, allowing, for the first time, the public to experience photo-realistic…Feb 22, 2018Feb 22, 2018
Jacob RosenbloomF**k these GamesCW: Racism, Violence, and probably some profanity.Feb 8, 20181Feb 8, 20181
Jacob RosenbloomThe Arrogance of Art: Why Games will Always have NarrativeSymbols are great. They are small, complex packages of information that we use to communicate all the time. Spoken language is made of…Jan 25, 2018Jan 25, 2018