I’ve been working a small board game about professional wrestling for about a year now. After having listened to a podcast of Radiolab on this subject, I got inspired to create a game on this theme. The concept of a completely staged fight in which a wrestler occasionally steps outside of his role, was perfect for a card drafting game. Sabotaging each other’s World Championship was the way to go. Unfortunately, my inspiration quickly ran dry after some months. I was stuck thematically as well as mechanically — is that how I say it when I’m talking about mechanics?
Yesterday I finally found the courage to try and continue my work. Sadly, my creative brain was still stuck between theme and mechanics. It didn’t take long before I was playing Civilization V on my laptop.
Fortunately for my productivity I never finish such a game. For me, the first one hundred turns are the most fun. I love discovering ruins, resources and strategic locations. After I’ve done all that, I most often start a new game.
But this time, I quit the game to play the last couple of turns of Through the Ages: A Story of Civilization (online). That’s a board game (not so) loosely based on the Civilization computer game franchise. The newer version of this board game, is my current favorite.
Yet, when playing my favorite board game, I often feel somewhat empty. As I said, I love scouting my environment, but Vlaada Chvatil (wisely) chose not to include a map on which the players are playing; the game is sufficiently complex and lengthy as it is.
It didn’t take long before I had a pen in my hand and started drawing. Leave Breaking Kayfabe (provisional name) be for now, and let’s start on something new.