Daughters & Dragons — Making an easy but awesome tabletop RPG! (Part 3: Magic!)
(Part 1 is here and Part 2 here!)
Greetings fellow gamer, or game-curious folks!
This is another entry of a “game design diary”, focused on the creation of a kids-friendly RPG system, loosely inspired by D&D and other TTRPGs.
This time I’ll talk about the main thing everyone loves in fantasy: MAGIC!
Here’s a very brief intro about the system so far, summarizing Part 1 and 2.
— — — — — — — — — —
The system so far (SKIP if you read the previous articles!)
Instead of copying Dungeons & Dragons (D&D), where players throw a 20-sided die, and then add bonuses from one ability score (plus tons of other possible sources) to see if they succeed in their actions, I went for a system where there are no fixed numerical bonuses. Instead, each ability gives a die, and actions involve two abilities, so two dice are rolled at once!
In addition, we also have 4 “Spirit Animals” combining with the above, for a total of 12 Skills and 8 Traits…