Nothing should be done at random; ignorance is the enemy of good design. To make a subpar decision because you didn’t get enough context or feedback is to fail. But to make a subpar decision when you considered all the angles but ultimately made the wrong tradeoff—that kind of mistake is honest, and far easier to learn from. When you put in that much careful thought, you don’t fall for the same trap twice.
…because honestly, if you try and make everyone happy, you’re probably going to end up with a camel. It’s about recognizing that the set of choices in any design problem is enormous, and the more that all of us can help each other anticipate the pros and cons of these choices, the more considered the decision we will make, and therefore the better the decision we will make.