The Miraculous Leap The Race To Make Virtual Reality An Actuality

Ruby Black
4 min readDec 6, 2017

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Virtual reality is mainly the near reality experience which is referred to as reality emulation. It is an artificial environment created by various software and is presented in such a way that users believes it to be real. The Virtual Reality Modelling Language (VRML) helps in displaying the rules for the image and helps in interaction using textual language.

Gone are the days when entrepreneurs were focused on various methods to organise a factory. This generation of successful entrepreneurs are looking forward to cross the advanced bridges of technology. Virtual reality is mainly the display of two sense i.e., sight and sound. The main form of this artificial actuality is 3-Dimensions which are discovered in the system. This is easily done with the move of a mouse or controlling some keys. We just have to move it in or zoom in or out to see the enhanced version. There are many efforts put together to give it a realistic approach to display screens, rooms which are augmented with smart wearable systems and haptic or kinesthetic technology.

Smart Wearable Systems

SWS’s are an end-to-end included and associated scheme that provides various functionality.

· More than one sensor nodes are available at the user end.

·Connectivity to local and remote processors.

· A process to identify events and to help in taking counteractive performance when actuators are available.

Sensor nodes help in scrutinising location, posture, motion, and vitals. Actuators influence the properties of items worn by the user to prevent risk and provide feedback respectively. SWS are an expansion and assimilation of electronics and e-textiles from secluded to web-linked systems that help in allowing stipulation of new products and solutions.

There are various applications of SWS systems providing safety, preventing risks, training, presentation, development and leisure. It is easy to implement new products and get the recommendations to change or implement new things. It makes the improvement effortless and trustworthy. They are used in different domains like health and fitness, military, sports and entertainment.

Haptic Technology

Haptic interaction helps in the recreation of the sense of touch pertaining to force, vibrations or motions. This stimulation is used to support and control virtual objects, and to boost the machine control of devices mainly telerobotics. They are incorporated with tactile sensors which help in measuring the force wielded by the user on the interface.

The sensibility is referred as tactual perception and haptic is generally related to the touch of statement or to identify objects. It is easy with haptic technology to know how human sense of touch works by creating virtual objects.

Virtual reality is mainly divided into two main dynamics due to which the imaginary world is created:

· Simulation for medical training and education.

. Development of interactive stories or games.

The use of VR is so widespread that the surgery is done in the virtual world to check out the results leaving mankind astounding and to the surprise of this creation. It gives 360-degree control to the user to perform it as if they are actually in that room. The wave of VR is so hyped up in the technology that people are looking forward to the advancements.

This miracle could be rendered in various forms of entertainment to learn the new development levels. It provides the live streaming to explore the phenomenal perspective of VR in the field of education, training, transportation, etc. which are impossible to experience otherwise.

Even design engineering company are trying to learn the various aspects of VR world to incorporate them into their design and get the 3-D visualization of their plan. It gives a glimpse of what is actually in your mind making it easy to elaborate and explain the structure. It provides the striking vision to the research and the expediency of VR in the future. There are many companies which are working to develop VR hardware and software in their own field to launch a platform that will contender the utility of mobile phone and internet.

VR has the potential to change the way we shop, communicate, learn and advertise our products. There is no one who may know the actual worth of this project in the years to come but the race is a never-ending process. There are 3-D spectacles, Google glass and VR headsets, and they are jutting few of the VR techniques used. They are an inferior technology in common terms.

There is a different zest of technology including VR, augmented reality and mixed reality, and its combination. They just change the perception of people to take them in a virtual world to explore. They basically crossed the invisible line between reality and actuality. There is so much advancement in the haptic technologies, sensors, position tracking, 3-D graphics and screen resolutions that it makes easy to discover the new world.

The constant improvement in technology allows us to create situations and manipulate them according to our need and just feel real. The race has already begun to be the first one to reach the end of the virtual world but it just keeps getting better with every discovery.

The simulation emerges new platforms which bring new predictions to the business and motivating the understanding into our recognition. It is understood by scientists that the experience needs to be refined and displayed in such a way to make it possible to go beyond the 3-D trajectory.

So, just think about the adventures we can have with the growth of the VR which is impossible otherwise as the fight is practically useless.

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