I’ll be up front: I don’t agree with you on anything. I’m not even sure what Gamergate is or was any more, but I aligned with it at the time. That’s how I found and came to support people like Sargon et al., which I will continue to do.
But what I’m more interested in is how those of you on the other side of this issue we’re having (whatever the hell it is, or has become by this point) would like to implement changes in actual reality. Specifically pertaining to video games, since this is your area of expertise.
Let’s take your philosophical and political thoughts above as being reflective of reality. To bring about your alternate vision of gaming (and its influence on society), what would you like to see happening in the medium that’s fundamentally different? Because the most prominent examples of games I’ve seen that have actively tried to be “anti-gamergate”, or “pro-SJW” or “anti-Nazi” or whatever, have fallen into two camps:
1. Games that aren’t actually interesting to play and are focused more on preaching than on being, yanno, games. See also: sad attempts at making “Christian games” in the 1990s.
2. Games that cut-and-paste existing forms and genres of gaming to a T, but find-and-replace “gun-toting murderer” with “gun-toting murderer, now with boobs.”
(Regarding the second type of game, I’m already hearing criticisms that games with female protagonists appeal to male gamers only because we now get to control a woman’s body. Sigh. Play a game with a male protagonist — sexist. Play a game with a female protagonist — also sexist. A guy can’t win. I just want to play games, man. Let me waste my life in peace.)
I’m sure I missed a few examples of legitimate innovation by folks of what I assume is your philosophical bent (“Gone Home” might be considered an innovator of the so-called “walking simulator,” “Life is Strange” arguably updates the adventure genre, and I don’t know what the ideology of “Undertale” was but it seemed popular among the usual suspects on Tumblr). But what would you consider promising developments in changing the form of gaming, which it seems you’re arguing for in your article? Rather than mere ideological window-dressing, which is all the industry seems to be willing to provide?