Russell SmithPre and Post Extrapolation using TimelinePre and Post Extrapolation is what your animation is going to do once the clip has finished playing and there is a gap between the next…Jan 13Jan 13
Russell SmithQuick tips for using Timeline in UnityThis is a quick look at Timeline and the different controls that can be used when making animations.Jan 13Jan 13
Russell SmithUsing Timeline making a simple animation sequenceObjective: Using Timeline make 3 separate animations in the same timeline sequence.Jan 8Jan 8
Russell SmithMaking a basic grass TilemapA Tilemap is basically a collection of tiles created that can be used to build your game world or your level map. It’s a popular technique…Jan 4Jan 4
Russell SmithA Journey in pixelsSo a few weeks ago I decided I wanted to have a go at making my own game. The original Zelda is something close to my heart and is very…Dec 20, 2023Dec 20, 2023
Russell SmithBuilding an Interactive security camera systemI’ll start with something like this. A 3rd person player armature and a few walls, where I can setup different cameras.Dec 11, 2023Dec 11, 2023
Russell SmithThe Cinemachine Brain and making custom blendsI’m going to take a look at the Cinemachine Brain that I have on my Main Camera for using Cinemachine, which you can see in my Inspector.Dec 7, 2023Dec 7, 2023
Russell Smith2D Camera using a Virtual CameraAnother great feature of Cinemachine it also has a feature for a 2D Camera.Dec 4, 2023Dec 4, 2023
Russell SmithOver the shoulder aiming in UnityI’m working on a bigger scene with a few different cameras, but I want to look at the third person over the shoulder camera. In my scene…Dec 4, 2023Dec 4, 2023
Russell SmithTarget Group CameraHere’s a quick look at a Target Group camera and setting it up.Nov 26, 2023Nov 26, 2023