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Russell Smith
Russell Smith

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May 30

Making Enemy lasers

Objective: To create a laser that the enemy fires. To create the enemy laser I’m wanting it to be a double laser so I need to keep in mind I’ll be making to. When creating the enemy laser, I creating them in my enemy container as it’s relative to the…

Made With Unity

5 min read

Making Enemy lasers
Making Enemy lasers

May 26

Exporting to PC

Objective: Export game to an executable file to play on PC. I’ve made my game and I’m happy with it enough to put a demo out there. Now it’s time to port it. For this post I’m focusing on PC, Mac & Linux. I go to File Menu up the…

Game Development

2 min read

Exporting to PC
Exporting to PC

May 25

Creating background audio

Objective: Add background audio that runs while game is played. The next part of my game I’m working on is adding audio. Audio really does help the player feel immersed in the game. To start off I’m going to create an empty object, which I’m going to turn in to…

Made With Unity

1 min read

Creating background audio
Creating background audio

May 24

Post Processing

Objective: Add post processing effects and explain the benefits. Post processing can really bring a game to life. Adding those special elements, brightening some color and just giving it a nice polish really can give a game that wow factor. Firstly, I need to make sure I have the Post…

Made With Unity

4 min read

Post Processing
Post Processing

May 10

Adding Thrusters to the Player

Objective: Add a thruster effect to the player and animate it. In my Sprites folder I firstly find the first frame for my Thruster animation and drag it up into my Hierarchy View, as it’s something that belongs to the player, I make sure I attach it to the player…

Made With Unity

2 min read

Adding Thrusters to the Player
Adding Thrusters to the Player

May 9

Making Enemies go BOOM part 2 — implementing explosion

Objective: Making explosion active in code to trigger animation effect. Since I have my animation all setup, now I need to create a trigger to link the explosion to the enemy and trigger at the correct time. Firstly, I make my handle in my Enemy Script, to my animator in…

Made With Unity

3 min read

Making Enemies go BOOM part 2 — implementing explosion
Making Enemies go BOOM part 2 — implementing explosion

Apr 18

Making enemies go BOOM! Part 1 — Setup

Objective: Setup an enemy explosion animation for when the enemy is destroyed. The aim is to create an explosion effect on the enemy when it is destroyed by the player. Firstly, I’m going to open up my enemy prefab by double clicking on it in the Project View to have…

Made With Unity

3 min read

Making enemies go BOOM! Part 1 — Setup
Making enemies go BOOM! Part 1 — Setup

Apr 13

Press R to Reset

Objective: Create a system to allow the R key to be pressed at Game Over to restart the game. When the game is over the player needs to know they have the ability to reset it and how they go about doing that. To do this, similar to the “Game…

Made With Unity

4 min read

Press R to Reset
Press R to Reset

Apr 11

That retro feel.

Objective: Create an effect to make it look like the “Game Over” text is flickering. I wanted to create the retro look of the Game Over text, I wanted it to flicker when the player is destroyed. To do this neat looking effect it was actually pretty simple. What I…

Csharp Programming

2 min read

That retro feel.
That retro feel.

Apr 11

GAME OVER

Objective: Create text saying the words “GAME OVER” when the player runs out of lives. I want to create some text that comes up saying “Game Over” when the player runs out of lives. To do this in Unity I create a Text object in my Canvas. I right click…

Made With Unity

2 min read

GAME OVER
GAME OVER
Russell Smith

Russell Smith

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