Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Notes from Global CG Pipelines BoF (Siggraph 2024)Below are the notes collected from the Siggraph 2024 Birds of a Feather event on pipelines. The BoF space was organized into topic groups…Sep 3Sep 3
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Notes from Global CG Pipelines BoF (Siggraph 2023)Below are the notes collected from the Siggraph 2023 Birds of a Feather event on pipelines. The BoF space was organized into topic groups…Jun 26Jun 26
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Rust, Python and PipelinesFebruary 13, 2024Feb 20Feb 20
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Fostering Individual GrowthWednesday, October 18, 2023Nov 3, 2023Nov 3, 2023
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)What Makes a Pipeline PersonWednesday, May 17, 2023May 29, 2023May 29, 2023
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Dreams for 2023February 15, 2023Mar 3, 2023Mar 3, 2023
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Pipeline TogethernessTuesday, Oct 4, 2022Oct 18, 2022Oct 18, 2022
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Managing Migrations and UpgradesReplacing old things with new things, or making old things new againJun 17, 20221Jun 17, 20221
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Working On PipelinesPipeline Developer Forum — Tuesday, Feb 8, 2022Feb 25, 2022Feb 25, 2022
Ryan BottriellinPipeline Developer Forum (for VFX, Animation, and Games)Getting Started in Pipeline DevelopmentPipeline Developer Forum — October 2021Oct 31, 2021Oct 31, 2021