Tips & Tricks for being a successful remote employee

Due to recent events, lots of people are now “Work From Home (WFH)”. If you have never worked from home for long periods of time, it can feel a little weird at first. You might find yourself easily distracted by the TV, streaming services, chores, or your bed might be calling your name. Working from home can be a great experience — start with little changes to get comfortable. I want to share some of the things that have helped me in being a full-time remote employee for Bitovi for the past four years.

Be Productive

This requires focus (which may require…

Icons are used in applications, websites, marketing materials, you name it. They communicate complex topics, create visual interest, punctuate topics, and draw user focus. One of the easiest things to do to ensure that icons are used correctly across applications is to create and share an icon typeface. These icons can then be added to documents on a computer as a font, or used in your stylesheet to display the icons online or in an application.

Creating Your Icons

The first step is to create your icons. I prefer to start by sketching on paper and pencil to flesh out ideas. Once you…

For the past several years I’ve been working with SVGs — a lot. Not surprising to myself, I quickly fell in love with them for all the reasons I love vector art. I have come up with several tricks to get lean, highly manageable SVGs that I want to share with you here.

Creating SVGs

With SVGs, optimization is king. Smaller file sizes for your application’s graphics mean faster load time. When creating SVGs, it is best to think about optimizing your graphics from the start.

Artboard = viewBox

Create a standard artboard size for all similar application graphics like avatars and icons. It is…

The most difficult part of any design process can be finding the correct, best, or most successful idea out of all possible ideas out there. In User Experience (UX) we start by finding empathy with the user, researching user preferences, successes and failures, and understanding the needs of the clients. However, even armed with research and understanding, discovering or uncovering the correct solution out of all the possible solutions out in the world can still be problematic. Used appropriately, sketching is a fantastic way to generate new ideas without the usual constraints we put on ourselves with technology.

Sketching is…

Think of the app on your phone that you love using: the one that just makes sense when you use it, the one that feels like it was built with you in mind. This is good UX or User Experience. Good UX makes an application sticky; it invites new users and retains active users. UX is the process of designing an application (or product) that is intuitive for people to use by considering how they will use it. Intuitive interactions are important for every project simply because people like things that are ‘easy to use’. …

There is nothing more rewarding than watching people use your app and seeing how they interact with it. User testing is a lot like making dinner for someone; you choose a recipe, ingredients, and invest time making a meal you hope your guests will like. Then you sit down with them and talk about what is good about the meal, what could be improved, and if you’d make it again. At Bitovi, we put a lot of value on testing our designs (and our assumptions!) to be sure we’re building the right thing for our clients and our clients’ customers.

Ryan G. Wilson

Ryan is the Director of User Experience at He has a background in user-centered design, web, print, & graphic design, and animation.

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