USER EXPERIENCE / PROOF OF CONCEPT / PART 2
Creating a Low-fidelity UX Proof of Concept
A low-fidelity (wireframe) with clear labeling leads to the first paper-prototype tests.
This is the second article of a four-part series. Please read Part 1 and Part 3.
From Michelangelo’s Sistine Chapel to Paula Scher’s $1.5M Citibank logo napkin sketch, to Tinker Hatfield’s early renderings of the Air Jordan 3, every great design starts with a sketch. How does this apply to UX?
Before we build an app, we start with a preliminary sketch in the form of a low-fidelity Proof of Concept. A Proof of Concept is a step-by-step sequence of images representing how a user moves through a particular interactive experience. I go into detail on the definition of a Proof of Concept and how to create the necessary setup elements in my previous article.
Here is an example high-fidelity Proof of Concept from my previous students Tiffany Zheng (check out the project case study here).
In the past 15 years, I have helped hundreds of students develop interactive…