USER EXPERIENCE / PROOF OF CONCEPT / PART 2

Creating a Low-fidelity UX Proof of Concept

A low-fidelity (wireframe) with clear labeling leads to the first paper-prototype tests.

Ryan Medeiros
7 min readJul 23, 2020

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This is the second article of a four-part series. Please read Part 1 and Part 3.

From Michelangelo’s Sistine Chapel to Paula Scher’s $1.5M Citibank logo napkin sketch, to Tinker Hatfield’s early renderings of the Air Jordan 3, every great design starts with a sketch. How does this apply to UX?

Before we build an app, we start with a preliminary sketch in the form of a low-fidelity Proof of Concept. A Proof of Concept is a step-by-step sequence of images representing how a user moves through a particular interactive experience. I go into detail on the definition of a Proof of Concept and how to create the necessary setup elements in my previous article.

Here is an example high-fidelity Proof of Concept from my previous students Tiffany Zheng (check out the project case study here).

Page from a high-fidelity Proof of Concept by Tiffany Zheng. Check out the full case study here. © Copyright 2019 Tiffany Zheng. Published by permission.

In the past 15 years, I have helped hundreds of students develop interactive…

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Ryan Medeiros

Educator, entrepreneur, artist, and former Director of the School of Web Design & New Media at the Academy of Art University in San Francisco, California, USA.