Ryan RothweilerSandCat — Update 4Welcome to the fourth update for SandCat, the game rules prototyping language. This update assumes you are familiar with SandCat, so read…Jul 14, 2017Jul 14, 2017
Ryan RothweilerSandCat — IntroductionGame design is difficult. There are many reasons for this, but I believe the biggest reason is that game design requires software…Jun 9, 2017Jun 9, 2017
Ryan RothweilerSandCat — Update 3This is the third update for SandCat, the game ruleset development language.May 14, 2017May 14, 2017
Ryan RothweilerSandCat — Update 2Welcome to the second update for SandCat. In short, SandCat is a game description language which aims to empower game designers, allowing…Apr 22, 2017Apr 22, 2017
Ryan RothweilerSandCat — Update 1Welcome to the first update for my latest project, SandCat. I have not yet written a true introduction to the project, so you’ll just have…Apr 3, 2017Apr 3, 2017
Ryan RothweilerImproving Game Design ProcessGame designers don’t seem to realize it, but the tools available to them are very poor. The process of game design is filled with…Mar 29, 20171Mar 29, 20171
Ryan RothweilerScythe: Interactive Design AnalysisScythe is the kickstarter success of last year and after launch its been received with almost universal praise. It’s difficult to find any…Feb 8, 2017Feb 8, 2017