Project RAISE Case Study: Movie Player

Sagar Arora
5 min readApr 5, 2018
Project is funded by the National Science Foundation for the College of Education.

Mission Statement/Overview

Project RAISE stands for “Reclaiming Access to Inquiry based Science Education”.

We are focused on using “Universal Design for Learning”. A principle that involves designing to encourage learning and stimulate interest. The National Science Foundation awarded $3 Million to the College of Education at UMass Amherst to develop an innovative new model for teaching science to the incarcerated youth. Read more about it here.

I was hired for the project as a User Experience Designer. I am primarily in charge of brainstorming and designing textbook activities which are interactive and fun, while helping students learn more about Ecology. In this series I will go through my design thinking process behind creating the experience of a few of the activities I’m working on. Some topics I have become familiar with while creating the textbook experience include biodiversity, the way that energy is spread throughout ecosystems, and how different animal populations are affected by changing environmental conditions. We go through design and development sprints which involves a series of designing and user testing followed by iteration based on feedback.

Understanding the users

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Sagar Arora

Product & User Experience Designer | UMass Human-Computer Interaction ’19