SOLID Principles in Software Engineering: Building Robust and Maintainable Code

Saijal Shakya
8 min readMay 16, 2023

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Photo by Árpád Czapp on Unsplash

In the world of software engineering, creating code that is not only functional but also maintainable and scalable is of utmost importance. This is where the SOLID principles come into play. The SOLID acronym represents a set of design principles introduced by Robert C. Martin (Uncle Bob) that provide guidelines for writing high-quality, modular, and flexible code. In this article, we will delve into each SOLID principle, understand its significance, and discuss how they contribute to building robust software systems. By following these principles, software engineers can enhance code maintainability, minimize the impact of changes, and facilitate easier collaboration within development teams.

Single Responsibility Principle (SRP)

The Single Responsibility Principle (SRP) emphasizes the importance of keeping a class focused on a single purpose, minimizing the need for changes in the future. This principle suggests that each class or module should have a specific responsibility, enabling better comprehension, testing, and maintenance. When a class takes on multiple responsibilities, it becomes tightly intertwined, complicating the process of making changes and debugging. Adhering to the SRP results in high cohesion, where each class possesses a distinct and well-defined purpose, ultimately leading to code that is more modular and easier to maintain.

To illustrate the Single Responsibility Principle (SRP), let’s consider an example of a user management system in a web application.

Without SRP

In a non-compliant design, a User class may have multiple responsibilities, such as handling user authentication, managing user profile information, and sending notification emails. This violates the SRP, as the User class has more than one reason to change. If any of these responsibilities need to be modified or added, it would require changes within the User class, leading to tight coupling and potential code duplication.

With SRP

To adhere to the SRP, we can separate the responsibilities into distinct classes, each with a single responsibility. We can have separate classes for user authentication, user profile management, and email notifications.

Open-Closed Principle (OCP)

The Open-Closed Principle (OCP) emphasizes the idea that software entities like classes, modules, and functions should be designed to allow for easy extension while avoiding the need for modifying existing code. In simpler terms, the goal is to ensure that our code can accommodate new features or behaviors without introducing bugs or unintended consequences in the existing system. To follow the OCP, we rely on abstraction and the use of interfaces or abstract classes. This approach promotes code flexibility, enabling the implementation of new functionality by creating new classes that adhere to existing interfaces, without the necessity of altering the original code.

To illustrate the Open-Closed Principle (OCP), let’s consider an example of a shape drawing application.

Without OCP

Imagine a scenario where the design of an application lacks compliance with the Open-Closed Principle. In this case, there might be a Shape class responsible for drawing different shapes like circles, rectangles, and triangles through its draw() method. However, if new shapes like squares or ellipses are introduced, modifying the Shape class becomes necessary to support these additions. This violation of the OCP occurs because the class is not designed to be closed for modification.

With OCP

To follow the OCP, we can approach the application design by employing abstraction and inheritance. This approach enables a straightforward extension of the system without requiring modifications to the existing codebase. One way to achieve this is by creating an abstract Shape class that includes a draw() method. From there, we can derive specific shape classes that inherit from the Shape class, allowing for the implementation of unique shape functionalities while maintaining the flexibility of the overall design.

Liskov Substitution Principle (LSP)

The Liskov Substitution Principle (LSP) highlights the idea that objects derived from a superclass should be able to seamlessly replace objects of that superclass without impacting the correctness of the program. Essentially, this principle emphasizes the importance of preserving behavioral consistency between the base and derived classes. By following the LSP, we guarantee that subclasses adhere to the same contractual obligations established by their superclass, allowing us to use derived classes interchangeably with the base class. This principle plays a vital role in achieving polymorphism and promoting code reuse. When the LSP is violated, it can result in unexpected behaviors and runtime errors, leading to a fragile codebase that is challenging to maintain.

To illustrate the Liskov Substitution Principle (LSP), let’s consider an example involving a class hierarchy for different types of birds.

Without LSP

Imagine a scenario where the design does not conform to standards. In this case, there could be a base class called Bird with a fly() method, along with derived classes representing different bird types like Duck, Penguin, and Ostrich. The Duck and Ostrich classes would implement the fly() method since they are capable of flying. However, the Penguin class would not implement the fly() method as it lacks the ability to fly.

With LSP

To follow the LSP, it is necessary to make changes to the class hierarchy and behavior. Rather than having a solitary fly() method within the Bird class, we can introduce a distinct interface or abstract class called Flyable, which specifically represents the capability of flight.

Interface Segregation Principle (ISP)

The Interface Segregation Principle (ISP) underscores the importance of avoiding situations where clients are compelled to rely on interfaces that include irrelevant methods. Instead, it suggests tailoring interfaces to the precise requirements of the clients utilizing them, without including unnecessary methods. By adhering to the ISP, we develop interfaces that are cohesive and purpose-driven, fostering loose coupling and minimizing the ripple effect of changes. This principle enables clients to depend solely on the specific methods they need, enhancing the readability, modularity, and flexibility of the codebase.

To illustrate the Interface Segregation Principle (ISP), let’s consider an example involving a messaging system with different types of message handlers.

Without ISP

Imagine a scenario where the design does not adhere to the recommended guidelines. In this case, there might be an interface called MessageHandler that is large and encompasses a wide range of methods for handling different types of messages, including text messages, image messages, and video messages.

The issue with this design is that it imposes a burden on clients who only require the handling of specific message types. They are compelled to rely on the complete MessageHandler interface, even though they do not utilize all of its methods. This violation of the Interface Segregation Principle (ISP) occurs when clients are forced to depend on interfaces that exceed their actual needs.

With ISP

To follow the Interface Segregation Principle (ISP), we can divide the extensive interface into smaller, specialized interfaces, each catering to a specific type of message. This approach enables clients to depend solely on the interfaces that align with their specific needs.

Now, clients can implement the interfaces they need based on the types of messages they handle.

By adhering to the Interface Segregation Principle (ISP), we guarantee that clients are not burdened with unnecessary methods. Instead, each interface focuses on a specific responsibility or role, simplifying comprehension, implementation, and maintenance. With this approach, clients can depend solely on the interfaces that are relevant to their requirements, resulting in a more modular and adaptable codebase. The ISP fosters loose coupling and mitigates the impact of changes. Introducing a new message type can be accomplished by creating a new interface and implementing it in the appropriate handlers, without affecting the existing codebase.

Overall, the ISP enhances code readability, maintainability, and flexibility by tailoring interfaces to the specific needs of clients. It minimizes dependencies and promotes the use of “client-specific interfaces,” leading to code that is easier to work with, modify, and extend.

Dependency Inversion Principle (DIP)

The Dependency Inversion Principle (DIP) highlights that it is undesirable for high-level modules to depend directly on low-level modules. Instead, both should depend on abstractions. Moreover, the principle emphasizes that abstractions should not be reliant on implementation details; rather, it is the details that should depend on the abstractions. By adhering to the DIP, we promote loose coupling, which facilitates the creation of code that is flexible and easily extensible. To achieve this, we employ abstractions like interfaces or abstract classes, enabling the decoupling of high-level modules from low-level modules.

To illustrate the Dependency Inversion Principle (DIP), let’s consider an example involving a high-level module that depends on a low-level module.

Without DIP

In a design that does not conform to best practices, there is a direct dependency between a high-level module and a low-level module, resulting in a close and rigid coupling between them. To illustrate this, consider the case of a PaymentProcessor class responsible for managing payment transactions, which relies on a PaymentGateway class to process payments.

In this particular design, the PaymentProcessor class is strongly connected to the PaymentGateway class, resulting in a close dependency between them. The PaymentProcessor class directly creates an instance of PaymentGateway using the “new” keyword, which poses challenges when it comes to switching or substituting the PaymentGateway implementation. This design flaw is a violation of the Dependency Inversion Principle (DIP) as the high-level module (PaymentProcessor) is dependent on the low-level module (PaymentGateway).

With DIP

To uphold the principles of the Dependency Inversion Principle (DIP), we implement a solution by introducing an abstraction or interface that is mutually relied upon by both the high-level and low-level modules. In the present case, we can establish an IPaymentGateway interface that clearly outlines the agreed-upon terms for payment processing.

Now, the PaymentProcessor class relies on the IPaymentGateway interface instead of a specific implementation. The concrete implementation of the payment gateway (PaymentGateway) is injected into the PaymentProcessor via the constructor, following the principle of dependency inversion.

By adopting the Dependency Inversion Principle (DIP), the high-level module (PaymentProcessor) is no longer tightly coupled to the low-level module (PaymentGateway). It now depends on an abstraction (IPaymentGateway) rather than a specific implementation, which allows for enhanced flexibility and extensibility. We can effortlessly switch or substitute the payment gateway implementation by providing an alternative class that adheres to the IPaymentGateway interface.

The DIP promotes loose coupling, modularity, and simplifies maintenance tasks. It facilitates the creation of code that is more flexible and extensible, as high-level modules depend on abstractions instead of concrete implementations. This principle improves code reusability, testability, and the overall scalability of the system.

To summarize, the SOLID principles offer a framework of recommendations for creating resilient, manageable, and adaptable software systems. Each principle tackles a distinct facet of software design and encourages the adoption of best practices that result in code that is straightforward to comprehend, alter, and expand.

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