The summer after my junior year of high school, I began working on a mobile application called Neighbor Ninja. …

As one of the fourty-five million players around the world addicted to Fortnite, I can easily say it has had a large impact on my daily schedule. Fortnite, a video game on PC, consoles, and iOS, is a “mass online brawl where 100 players leap out of a plane on to a small island and then fight each other until only one is left” (The Guardian). Although the game officially released in July 2017, it did not really pick up until around the second week of January 2018, as reaffirmed by this graph of trends on Google search.

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Data from Google Trends (csv file)

While a lot of people are just excited to open up to the Battle Royale screen, I am astonished by the game’s rate of growth. As of February 2018, Epic Games reported a monthly revenue of $126M, which quickly grew to $223M in March 2018. In a broader sense, this is equivalent to $2.7B+ yearly revenue (conservatively). Considering that this game is free-to-play, these numbers are bewildering, so I want to dedicate the rest of this story to how these numbers changed from a dream to a reality for Epic Games. …

Regarding blockchain, there are three main types of people I have encountered:

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Person 1: Has no idea what blockchain is.
Person 2: Blockchain enthusiast; doesn’t really know anything about it but thinks it will take over the world.
Person 3: Actually understands the technology and has mixed thoughts about it.

A quick video by the Institute for the Future that may clear up some underlying…


Samast Varma

Computer Science at the University of Michigan

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