Samantha KoireinGame Design FundamentalsThe Design of Space & PuzzlesChameleon: The AdventureJun 5, 2020Jun 5, 2020
Samantha KoireinGame Design FundamentalsCritical Play: Racing GamesTiny Wings and Temple Run are both racing games. Tiny Wings is a peaceful game where you help a bird whose wings are too small for it to…May 28, 2020May 28, 2020
Samantha KoireinGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesBased on this GDC session, where George Fan “walks through how he managed to get his Mom to play video games through the development of…May 26, 2020May 26, 2020
Samantha KoireinGame Design FundamentalsCritical Play: Monument ValleyMonument Valley is a game of optical illusions where the player must manipulate the world around Ida, the main character, to navigate her…May 20, 2020May 20, 2020
Samantha KoireinGame Design FundamentalsSketchnote: Puzzles in and as gamesSketched from “What is a Puzzle” by Scott Kim and “Designing the Puzzle” by Bob Bates.May 19, 2020May 19, 2020
Samantha KoireinGame Design FundamentalsCritical Play: Life is StrangeIn this game, the player follows the story of Max Caulfield, a photography senior who discovers she can rewind time. In this way, every…May 14, 2020May 14, 2020
Samantha KoireinGame Design FundamentalsSketchnote: Architecture in VideogamesBased on this article by Ernest Adams.May 14, 2020May 14, 2020
Samantha KoireinGame Design FundamentalsConcept Document: The Colorful LifeSamantha Koire | Elena Lee Felix | Nylah DePass | Jin Woo Yu | Nate Lee | Michelle ParkMay 11, 2020May 11, 2020
Samantha KoireinGame Design FundamentalsCritical Play: Walking SimulatorsAfter reading this article about the history of walking simulator genre, which says it “started as a pejorative to describe games that…May 6, 2020May 6, 2020
Samantha KoireinGame Design FundamentalsSketchnote: Designing for the Real World and VRBased on this GDC session by Laura E. Hall entitled “Lessons from Escape Rooms: Designing for the Real World and VR.”May 5, 2020May 5, 2020