Virtual Reality in the Libraries: An Incomplete Bibliography
Historically significant articles in VR/AR:
I. E. Sutherland, “A head-mounted three dimensional display,” in Proceedings of the December 9–11, 1968, fall joint computer conference, part I, San Francisco, California, 1968, pp. 757–764.
I. E. Sutherland, “A Head-mounted Three Dimensional Display,” in Proceedings of the December 9–11, 1968, Fall Joint Computer Conference, Part I, San Francisco, California, 1968, pp. 757–764.
T. P. Caudell and D. W. Mizell, “Augmented reality: an application of heads-up display technology to manual manufacturing processes,” in Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences, 1992, vol. ii, pp. 659–669 vol.2.
W. Robinett and J. P. Rolland, “A Computational Model for the Stereoscopic Optics of a Head-Mounted Display,” Presence: Teleoperators and Virtual Environments, vol. 1, no. 1, pp. 45–62, 1992.
P. Milgram, H. Takemura, A. Utsumi, and F. Kishino, “Augmented reality: a class of displays on the reality-virtuality continuum,” in Photonics for Industrial Applications, 1995, pp. 282–292.
R. T. Azuma, “A Survey of Augmented Reality,” Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355–385, 1997.
G. Papagiannakis, G. Singh, and N. Magnenat-Thalmann, “A survey of mobile and wireless technologies for augmented reality systems,” Comput. Animat. Virtual Worlds, vol. 19, no. 1, pp. 3–22, Feb. 2008.
M. Billinghurst, A. Clark, and G. Lee, “A Survey of Augmented Reality,” Foundations and Trends® Human–Computer Interaction, vol. 8, no. 2–3, pp. 73–272, 2015.
VR/AR in the Libraries:
T.-C. Huang, Y. Shu, T.-C. Yeh, and P.-Y. Zeng, “Get lost in the library?: An innovative application of augmented reality and indoor positioning technologies,” The Electronic Library, vol. 34, no. 1, pp. 99–115, 2016.
T. R. Meredith, “Using Augmented Reality Tools to Enhance Children’s Library Services,” Tech Know Learn, vol. 20, no. 1, pp. 71–77, Apr. 2015.
J.-P. van Arnhem and J. M. Spiller, “Augmented Reality for Discovery and Instruction,” Journal of Web Librarianship, vol. 8, no. 2, pp. 214–230, 2014.
J. Hahn, “Mobile augmented reality applications for library services,” New Library World, vol. 113, no. 9/10, pp. 429–438, 2012.
C.-M. Chen and Y.-N. Tsai, “Interactive augmented reality system for enhancing library instruction in elementary schools,” Comput. Educ., vol. 59, no. 2, pp. 638–652, 2012/9.
B. Massis, “Using virtual and augmented reality in the library,” New Library World, vol. 116, no. 11/12, pp. 796–799, Nov. 2015.
K. Kim, J. Hwang, H. Zo, and H. Lee, “Understanding users’ continuance intention toward smartphone augmented reality applications,” Information Development, vol. 32, no. 2, pp. 161–174, Mar. 2016.
A. Cocciolo, “Mobile technology, oral history and the 9/11 memorial: A study of digitally augmented remembrance,” Preservation, Digital Technology & Culture, vol. 43, no. 3, pp. 86–99, 2014.
F. Ke and Y.-C. Hsu, “Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning,” The Internet and Higher Education, vol. 26, pp. 33–41, Jul. 2015.
Y. Noh, “Imagining Library 4.0: Creating a Model for Future Libraries,” The Journal of Academic Librarianship, vol. 41, no. 6, pp. 786–797, Nov. 2015.
E. Z. email@example.com, “Do You Believe in Magic? Exploring the Conceptualization of Augmented Reality and its Implications for the User in the Field of Library and Information Science,” Information Technology & Libraries, vol. 33, no. 4, pp. 23–50, 2014.
This work is part of the series “Virtual Reality in the Libraries”.