Prompt: Imagine a mobile app that enables you to impulsively identify and purchase a garment or accessory that you see in real life. Design an end-to-end flow covering the experience from the moment of awareness to purchase completion.
Time: 24 hours.
Tools: Pen and paper, Balsamiq, Sketch.
Constraint: Technology constraint: smartphone with camera
Result: A mobile experience concept that lets you buy garments or accessories with the help of smartphone and possible extension of 360° camera
The overall design process took around 20–24 hours. I spent the majority of time on understanding problem space followed by design exploration.