Client-Server Chat using TCP in C
Nov 1 · 3 min read
Client Server Interaction until one of them sends exit message to other.
Implementation in C using TCP
//Server.c
#include <netdb.h> 1
#include <netinet/in.h>
#include <stdlib.h> // for memory allocation and deallocation i.e Socket , open close
#include <stdio.h> // for basic file read and write i.e user input and display
#include <string.h> // for bzero() , strncmp ()
#include <sys/socket.h>
#include <sys/types.h>
#define MAX 80
#define PORT 8080
#define SA struct sockaddr // used for typecasting when bindinging
// Function designed for chat between client and server.
void chatFunc(int connfd)
{
char buff[MAX]; // to store message from client
int n; // for traversing buffer buff
// infinite loop for chat
for (;;) {
bzero(buff, MAX); // empties the buffer
// read the message from client and copy it in buffer
read(connfd, buff, sizeof(buff));
// print buffer which contains the client contents
printf("From client: %s\t To client : ", buff);
bzero(buff, MAX); // empties the buffer
n = 0;
// copy server message in the buffer
while ((buff[n++] = getchar()) != '\n') ;
// and send that buffer to client
write(connfd, buff, sizeof(buff)); // read from standard input until enter('\n') is encountered.
// if msg contains "Exit" then server exit and chat ended.
if (strncmp("exit", buff, 4) == 0) {
printf("Server Exit...\n");
break;
}
}
}
// Driver function
int main()
{
int sockfd, connfd, len; // create socket file descriptor
struct sockaddr_in servaddr, cli; // create structure object of sockaddr_in for client and server
// socket create and verification
sockfd = socket(AF_INET, SOCK_STREAM, 0); // creating a TCP socket ( SOCK_STREAM )
if (sockfd == -1) {
printf("Socket creation failed...\n");
exit(0);
}
else
printf("Socket successfully created..\n");
// empty the
bzero(&servaddr, sizeof(servaddr));
// assign IP, PORT
servaddr.sin_family = AF_INET; // specifies address family with IPv4 Protocol
servaddr.sin_addr.s_addr = htonl(INADDR_ANY); // binds to any address
servaddr.sin_port = htons(PORT); // binds to PORT specified
// Binding newly created socket to given IP and verification
if ((bind(sockfd, (SA*)&servaddr, sizeof(servaddr))) != 0) {
printf("socket bind failed...\n");
exit(0);
}
else
printf("Socket successfully binded..\n");
// Now server is ready to listen and verification
if ((listen(sockfd, 5)) != 0) {
printf("Listen failed...\n");
exit(0);
}
else
printf("Server listening..\n");
len = sizeof(cli);
// Accept the data packet from client and verification
connfd = accept(sockfd, (SA*)&cli, &len); // accepts connection from socket
if (connfd < 0) {
printf("server acccept failed...\n");
exit(0);
}
else
printf("server acccept the client...\n");
// Function for chatting between client and server
chatFunc(connfd);
// After chatting close the socket
close(sockfd);
}
Client.c
//Client.c
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#define MAX 80
#define PORT 8080
#define SA struct sockaddr
void func(int sockfd)
{
char buff[MAX];
int n;
for (;;) {
bzero(buff, sizeof(buff));
printf("Enter the string : ");
n = 0;
while ((buff[n++] = getchar()) != '\n')
;
write(sockfd, buff, sizeof(buff));
bzero(buff, sizeof(buff));
read(sockfd, buff, sizeof(buff));
printf("From Server : %s", buff);
if ((strncmp(buff, "exit", 4)) == 0) {
printf("Client Exit...\n");
break;
}
}
}
int main()
{
int sockfd;
struct sockaddr_in servaddr;
// socket create and varification
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1) {
printf("Socket creation failed...\n");
exit(0);
}
else
printf("Socket successfully created..\n");
bzero(&servaddr, sizeof(servaddr));
// assign IP, PORT
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
servaddr.sin_port = htons(PORT);
// connect the client socket to server socket
if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0) {
printf("Connection with the server failed...\n");
exit(0);
}
else
printf("Connected to the server..\n");
// function for chat
func(sockfd);
// close the socket
close(sockfd);
}Source Code
