I had the opportunity to speak again this year at the Game Developers Conference in San Francisco, on the Mobile Game Designers Notebook session. I was joined by Chelsea How (Owlchemy Labs) and Kenny Shea Dinkin (King), and the session is one of my favorites, so I was really excited to be a part of it. My topic was gameplay setbacks, and how they can be used as a tool to create impactful moments for players.
The session was recorded, and should be available in 2 weeks on the GDC Vault. In the meantime, you can check out my slides below. The complete text of what I said can be found in the notes section of each slide. Thank you to everyone who came out!
Download Link: GDC 2018 Mobile Game Designers Notebook Slides